A Diagram depicting the Level's layout, may not be completely accurate.
This Level is Lacking an image if you can find an image that fits the appearance of the Level, please feel free to add it at the top of the page.
Survival Class
Class 1
Safe, Secure, Devoid of Dangerous Entities
Description
Level 259 is a Level that consists of large rooms and tunnels, made of sheets, blankets, and other bedding material, all of this bedding material cannot get dirty by any means, how this happens is unknown. The Bedding material (atleast the ones attached to the floor, walls, and roof) cannot be removed from the wall by any means.
Level 259 has 4 distinct zones, which have different visuals and have different psychological effects on the wanderer.
Zone 1
Zone 1 consists of smooth wooden walls on its borders and is dimly lit. The bedding material here is worn and uncomfortable to the skin.
Supplies such as bottled almond water can be found here, in one case somebody allegedly found a cell phone by digging through the sheets.
This section is also completely devoid of this Levels entities.
Additionally, sleeping in this section is very difficult, as this section inflicts alertness in the wanderer despite no actual threat. This effect dissapears as soon as the Wanderer leaves the zone.
Zone 2
Zone 2 consists of modern day blankets covering all surfaces, including the floor, walls, and roof, is brighter lit than Zone 1, but still rather dark. Additionally, piles of loose blankets can be found.
Almond Water is more common here than it is in Zone 1, and foods such as chocolate bars have been found under piles of blankets.
This section contains this Level's entities, but they are rare to come across.
This section has no psychological effects on the wanderer.
Zone 3
Zone 3's appearance is similar to that of Zone 2, but the bedding is far more comfortable compared to that of Zone 2, and the Zone is brighter lit than Zone 2. Piles of loose blankets become more common here.
Supplies here are equivilent to Zone 2.
This section contains a few of this Level's entities. More so than Zone 2.
This section tends to drain the energy of anybody who is inside of it, usually making them seem tired when inside this section, these effects linger 2 days after the wanderer has left the zone.
Zone 4
Zone 4 is similar to Zone 3 but the blanket piles start to become excessive, the bedding is of preminum quality and the zone has lights that are less bright than Zone 3, but more than Zone 2. The lights are coloured, usually desaturated shades of pink, but they on occasion can turn completely pink or sometimes purple.
Supplies here are very common to find lying around in the open in a trail.
This section seems to be the "Hub" of this level's entities, and they are very common here.
This section has an amplified effect of Zone 3's effect, making it hard to stay awake for more than 2 hours at most, the effects linger for 5 days after leaving the section, prolonged stays can see the effect lingering up to 2 weeks into the future upon exiting.
Entities
There is only one entity on this Level named "Grounders".
Grounders seem to tunnel under the blankets and sheets and pop up at random, their appearance is that of a stuffed toy, usually a teddy bear, but can appear as others, including a cat, dog, and bird. On one rare occasion one appeared as a Faceling, though this entity behaved the same.
Grounders usually leave wanderers alone if they have self defense items, such as knives and guns, but if a wanderer is unarmed Groudners will usually cautiously approach the wanderer and tug on their leg for attention, if they arent shooken off immediately they will latch on to the leg unless they are threatened or removed with physical force. Grounders will typically not let go on their own, and seem to be completely inactive until any kind of action is made directly towards them. Multiple can latch on to a wanderer at once and if not dealt with can usually make travelling harder because they actually weigh around 5 lbs each.
Grounders do not appear in any other Levels, but they can be brought into other Levels without any kind of changes to their behavior, though if out of sight on any other Level they will immediately dissapear.