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Level19
Sd-hexagon
Level19
Threat Index: Class 1
»⠀Largely Safe
»⠀Stable
»⠀Minimal Entity Count

Level 28 is the 29th level of the Backrooms. Not to be confused with The Attic, a location commonly considered to be the "top" of the Backrooms which shares the same name.

Description[]

A photograph of Level 28.

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Level 28, commonly referred to as "The Attic," "The Crawlspace," or "The Loft," is an immense complex space incorporating numerous interconnected attic chambers, with the level design constructed of wood generating a random room shape. When entering the level, one will discover that traversing throughout the level is difficult due to the narrow and claustrophobic structuring and the darkness that fills the entire place if the individual does not bring an illumination source, so a flashlight or other illumination source is highly advised in order to navigate inside this level. Although light bulbs suspended from the ceiling via thin wires are occasionally around, they are constantly damaged or inoperable. Despite the absence of light, vintage furniture, and wood panels could assemble an obstacle by blocking the route.

Level 28's layout is fragile and cramped, with little room to stand straight up within, necessitating stooping and crawling while exploring. The arrangement may become unconventional as it loses the function of the attic. For instance, many share their space in an extensive region with visuals similar to Level 27. Some garrets have deep elevated ceilings that seem to go on forever as the rooftop is barely visible, and numerous wooden supports and beams serve no purpose other than to make negotiating more difficult. The sole distinguishing feature of every attic room is its wooden texture, which all resemble identical at first glance. As a result, innumerable visitors have reported feeling as though they are wandering in circles inside a timber labyrinth.

The wood structural substance is currently unidentified. These materials resemble regular oak wood, possess a dark color consistency and tend to be old with dust cover—stimulating dust spread is not suggested since it will make inhaling difficult for those nearby. According to additional research, this wood-like substance will rot and degrade if exposed to water for an extended time. When wood decomposes, several chemical compounds are generated during the process, some of which might create unpleasant scents. If one breathes for a period, the foul odor may cause symptoms including headaches, coughing, and difficulty breathing.

Another image of Level 28. Note certain discarded objects on the ground.

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Note that the wood construction of Level 28 appears to have strange properties—especially the floorboard, which emits a mild warm light. When individuals stand above this orange glow, they feel cozy and comfortable. This radiance has a peculiar, enticing quality that draws wanderers by creating a sense of peace and tranquility. Long-term residents usually report feeling a persistent sense of familiarity and nostalgia despite the surroundings, frequently altering the perception of wanderers. Due to ongoing research, it is currently unknown what the source of the glow is or how the illumination could impact a person's mood.

The wood structure seems inadequate, perhaps due to age, as can be easily destroyed. Analogous to the floor, when a person puts on too much weight, one may cause the wooden panels to collapse in specific locations and fall into the space underneath the bottom, which might cause injury. It is advisable to keep your weight below 170 lbs (77 kg) to avoid such things occurring. The utilization of this concealed empty area and its connection to the attic room is still undetermined. The pit depth isn't sufficient to be lethal, yet there seems to be an additional empty crawlspace beneath the floor. Some attic rooms may already have shattered floors, resulting in massive openings deep down into the bottom; it is unclear if these deep holes were perpetually present or caused by the traveler; nonetheless, no repairs will be made to these structures.

Substantial disorganization of boxes, vintage furniture, and other miscellaneous stuff may rarely occur in the corners of rooms. Level 28's packaging is cardboard boxes sealed with tape and dust-covered. Inside are frequently critical meals, electrical appliances, and cataloged goods indispensable for life. Additionally, cobwebs may be seen on the walls, although none imply spiders or other living beings are likely culprits. Almond water may seep and drop from the ceiling, emerging from nowhere. Although this leaking water can continue perpetually, it can also produce large puddles. It highlighted the question of whether or not there were any significant sources of almond water above the roof. Several wanderers claim they hear a faint sound of rain when listening carefully, although it's most likely a false sound caused by the level's anomalous properties.

Entities[]

Level 28 is almost devoid of life except for the Deathmoth, which may fly around the level's light source.

Colonies and Outposts[]

Due to the remote possibility that wanderers would encounter one another at Level 28—unless they entered the level together, there are no known colonies or outposts in this level. The confined and unpleasant setting of the level makes it difficult to establish a base. However, you can locate rooms having signs of previous habitation, such as mattresses and accumulated goods.

Entrances and Exits[]

Image of wooden beams stretched into the abyss.

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→ Entrances ←
[]

  • One may come across "Holes" in the relatively small walls on Level 1. If one crawls through these openings, they can get to Level 28, and the entrance will disappear behind them—it is also rumored that these entrances can appear on Level 4 and Level 8. However, this data doesn't have enough evidence to be confirmed.
  • A trapdoor can occasionally appear on Level 27's ceiling; climbing up will get one here.

Although these entrances are rare, there could be a more straightforward entrance to Level 28.

→ Exits ←
[]

  • Wanderers may unintentionally noclip to Level 19, Level 26, Level 29, Level 93, and Level 170 by falling through the floorboard.
  • Boxes may contain old and decayed consoles. Activating one will noclip one to Level 25, although using the same consoles in other levels won't do anything.
  • Noclipping through a pile of discarded tickets sends one to Level 978.
  • Areas that exhibit higher ceilings also sometimes feature slightly damaged wooden doors. These doors are reported to take one to Level 139, Level 5, Level 12, Level 19, Level 20, and Level 42 all with a random chance.
  • Windows may appear at the dead ends, breaking through them will noclip one to Level 9, Level 38, Level 597, or Level 39.
  • Successfully breaking open the roof will forcefully no-clip the wanderer into Level 398.
  • Certain areas of this level will lead to Level 0.7.

Note that Level 0 and Level 28 are the only confirmed levels that feature an egress to Level 139.


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