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(WIP, I'll finish the level soon)

Level 289 is the 290th level of the Backrooms. This level is known for its distinguished nature, as most of the explorers who visit this level say that they had never seen something like that. Level 289 is divided in layers, with each layer varying on properties, survival difficulties, entities and looks.

Description

First part of Level 289, representing the maze. (Credits to Pezo von Ellrichshausen.)

Level 289 is a very big level compared to the others present. The very first part of the level consists of a big outdoor maze. The floor is made out of concrete, covered by leaves from somewhere, and the walls are blue, with a poorly made linear pattern. There is no ceiling present, and the natural lighting present from the "Sun" will help you move through the labyrinth. The architecture of the maze is very different from regular ones, as the rooms are circular and intersected with each other, creating some rooms that are very narrow and other main ones that are very big, with little to no obstructions. The rooms seem to be in a form of an unique pattern of size, but it's still being studied.

When you enter the level, you will probably be in the smallest room present (at least from the ones we have documented so far). It's the most common room to no-clip in. There is no food or almond water whatsoever in this part, so very few people actually survive and pass to the rest of the level. Lighting is a very big issue to, as there is a day/night system exclusively there, and in the night, entities may appear. There are no colonies or outposts there either.

The house part of Level 289, unknown photographer.

If you're lucky enough to pass that horrendous maze, you'll see yourself in a scenario full of padronized houses, similar to the ones encountered in USA. Outside the houses, you can see a very plain grass field, that apparently extends infinitely. The ones who saw it said that it is a very boring sight. There are some easter eggs that you can find in this part, like a giant Aztec monument (destroyed, but it's still a beautiful place) approximately 404 kilometers away from the start.

Most of the houses have pratically the same structure: living room, a bedroom, a bathroom and a kitchen, nothing special, kinda like a The Sims 2 community lot-style. You can rarely find 500 milliliter bottles of almond water and cans of food on the kitchen area, but check them to see if they're still edible. If not, you may suffer food intoxication, and without proper treatment, you will die. This part also separates the tough ones from the weak ones, with many giving up exploring this level, with their mental sanity affected.

The maroon house basement to go to The Abyssimus Rooms. Unknown photographer. The ladder leads to nowhere.

The characteristic that makes this part so difficult is that this part only has one known exit in the whole ~200.000 square kilometers present there. One of the multiple maroon-colored houses has a hidden basement. To get there, you need to move one of the disguised bookshelves with a room behind. Once you get there, find the patch on the floor that's slightly lighter than the rest – you won't find it already open, because the house has regenerating properties –. When you cut it open, you'll find a narrow hole with stairs on the side. One thing that you need to be aware of is that it becomes very dark once you go down the stairs, so bring lanterns or flashlights.

Be really careful with the ambient down there too, as it's very dirty and you might contract diseases. The basement is relatively small compared to the structure of the house above, but there isn't much to do, as your only exit is a small hole. You'll probably take some time trying to fit in it, but once you pass, you'll go to the real part, of the level, The Abyssimus Rooms.

The Abyssimus Rooms

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