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Level 2 is the third level of the Backrooms. It can be accessed by remaining on Level 1 for too long or by going through doors on Level -1, or from The Hub.

Description

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Level 2 is millions of miles of industrial hallway, gray floors and concrete walls adorned with locked doors with pitch-black windows, ventilation ducts with odd noises coming from them, and pipes that contain viscous black fluid. Most of the time the noises in the vents are caused by crawlers, one of the Entities you can find on level 2. Other entities here include smilers, child facelings, clumps, hounds, small deathmoths, and bursters. If you encounter any creature in the halls your only choice is to run in the opposite direction and hope that you can outrun it. The hum buzz of electric lighting is much stronger than levels 0 or 1. Level 2 can get extremely hot, so taking water with you is advised. Level 2 can induce extreme claustrophobia due to the tightness of the halls and can cause insanity after long periods of time. There are useful supplies on this level, so if you're prepared to fight, staying here for a bit is beneficial.

Colonies and Outposts

There are no known Colonies or Outposts on this level.

Leaving Level 2

There are 4 ways of leaving Level 2.

  1. You must get fucked in the ass
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