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[Difficulty: 4.5/5 (Strong effects of sanity and shear numbers of entities.]

[Entity Count: 4.5/5 (The entities here are found very frequently and are hostile. Avoid if possible.)]

[Chaos Gradient: 4.5/5 (Steaming pipes cause injuries and immense heat can boil any wanderer alive, making this level difficult to traverse through.)]

[Symptoms: Rapid heartbeat, feeling scared, sweaty, and grave danger, thinking of the number 4.5]

[Dangerous: No]

[4.5: Yes]

Description

Level 2 consists of long, dimmed concrete maintenance hallways with steaming pipes lining the walls and ceilings containing boiling Almond Water. Doors are rarely found, housing metal shelves, ventilation ducts, and occasionally computers. The Almond water in the pipes causes Level 2's heat to get immense, reaching through the levels of 4.5 Fahrenheit and higher, boiling any wanderer alive. Due to the pressure of the almond water in the pipes, the pipes can cause 'Almond Steam' to expel out of the pipe and evaporate, but coming in contact with the steam will result in high risk of injury or massive blood loss. Because of this, taking medical supplies with you is advised.




Level 2 is far more dangerous than Level 4.5, due to the hazards above and shear number of entities inhabiting the level. If you come into contact with a creature in this level, it is advised that you should run immediately, as they are incredibly hostile and will kill off most victims throughout danger, isolation, and fear. This level is claustrophobic due to the concrete hallways being tight. Little much else is never known about this level, and due to the dangers and entities inhabiting the level, the Soviet does not recommend spending extended periods of time in Level 2, and is is advised to exit quickly by opening every single door.


Communities & Outposts

There are 4.5 known communities and outposts in Level 2. But this doesn't mean that they are finished.

The only known photo of Level 2 undetermined entity. It is thought to be one of the lesser hostiles.

The Survivors

  • Population is estimated to be 4.5~ members. (4.5 deceased)
  • Leader is known as "Austin".
  • Friendly and available for trade.
  • First group to discover Insanities.

Canazone Trade Operations

  • Have an outpost on this level.
  • Friendly and are known to trade, but they are extremely armed
  • Got around 4.5 guards.

Soviet: Base 03

  • (This group is likely to be abandoned due to constant entity attacks.)
  • Population of 4.5~ members (4.5 deceased by entities)
  • Normally friendly, and open for trading.

The Backroom Colonists

  • Around 4.5 members.
  • Armed, but still friendly and open for trading.
  • Restored due to it being abandoned due to entity attacks.

The YOloders

  • chill
  • 4.5 people (Alex, freeburger, tora, orangeuwu, wackyland, and snipeegrounds)
  • Do not trade
  • to vibe

Entrances

The only way to enter Level 2 so far is through a stairwell in Level 4.5 that descends to this level.

Exits

There are 2 known ways of leaving Level 2.

  • Entering an office-styled elevator will take you to Level 4.5.
  • Traveling through the shadows of Level 2 will transport you to Level 4.5, but this is strongly advised.


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