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File:Dd7bbrd-01977f59-a467-4684-886c-8d28a81cbf7b.jpg

A picture of Level 2 featuring an unknown Entity.

Level 2 is the 3rd level of the Backrooms, and the last one you could feasibly start out in.

Description

Level 2 consists of millions of miles of industrial hallways, gray floors and concrete walls adorned with locked doors containing pitch-black windows, ventilation ducts with odd noises coming from them, and pipes that contain viscous black fluid. Occasionally, you can find computers and rooms.

Most of the time, the noises in the vents are caused by Crawlers, one of the Entities you can find on Level 2. Other entities here include Smilers, child Facelings, Clumps, Hounds, small Deathmoths, Insanities, and Bursters. If you encounter any creature in the halls, your only option is to run in the opposite direction and pray that you can outrun it or kill it if your ready. The being in the photo on the right is thought to be one of the lesser hostile beings.

The hum-buzz of electric lighting is much stronger than Levels 0 or 1. Level 2 can get extremely hot, so taking water with you is advised. Level 2 can induce extreme claustrophobia due to the tightness of the halls and can cause insanity after long periods of time. There are useful supplies on this level, so if you're prepared to fight, staying here for a bit can prove to be beneficial.

Colonies and Outposts

Mothbusters:

  • Consists of a few people, presumably 6 or 7
  • Main goal is to eliminate Deathmoths in Level 2 and Level 3.

Pied Pipers:

  • Medium sized colony with about 12 people, but there might be more.
  • Named after the fluid pipes on the walls.
  • Has a small stock of almond water from Level 10

(formerly) Guide outpost 03:

  • Once the biggest group in Level 2
  • abandoned because of large amounts of entities and no valuable resources.
  • (Formerly) 20~24 people

The Survivors

  • A group recently discovered in this level
  • They are currently exploring level to level
  • Contains about 35 people
  • their leader is u/kingsheep17
  • very friendly, and are open to trade
  • They hold their supplies in boxes

Leaving Level 2

Contrary to popular belief, not all of the doors on Level 2 are locked. You can go through some of them to go to Levels 3 and 4. You can also get here from the Debug Room.

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