Level 317 is the 318th level of the Backrooms.
Section II of Level 319.
Contents
Description
Level 317 is a parking building of a well known mall in the 2000's. It is a seemingly infinite building loaded with different cars, and in some occasions, even trucks and buses. The cars seemingly have no people when looked in the outside but when the doors are opened, they reveal a pile of corpses with even some dead entities. It is not recommended to open the doors of cars from Section III to Section V since according to most wanderers, after opening the door, a horde of entities but not as much in Level ! will chase the person. This Level has what is known as pre-generated floors. On the last pre-generated floor or Floor 20, you will see stairs that seemingly lead to the sky but once you reach the top of the Floor 20, The roof will seemingly build itself to form another floor. This process takes precisely 15 seconds. It will also generate 19 other floors aside from the newly generated floor. Level 317 also has different sections.
Sections
Section I
Section I is the first section of Level 317. It is the safest section of Level 317. It is completely devoid of harmful entities although there are entities here. The windows are completely clear, The ceiling and walls are grayish white without a spot of dirt. The cars are also modern. There are lots of supplies that can be found in the Section like Almond Water, Random Water,and Moth Jelly although there are no Deathmoths in the vicinity. Section I spans from Floors 1-39.
Section II
Section II is a fairly dangerous section of Level 317. This level is more of the usual parking building, with greyish-white walls, ceilings, and pillars, with a dark gray driveway. The section is slightly deteriorated with smudges of dirt on the walls and the cars have scratch marks. Small puddles of what looks like carpet fluid are seen near the pillars. There are some materials in this section but this is scarce. This section spans from floors 40-69.
Section III
Section III is the 3rd section of this level. Section III is a slightly deteriorated parking building. This level is dangerous because of many entities, including Kunekothi (Singular, Kunekothus), smilers, and crawlers. Occasionally, there are holes in the walls, floors, and ceilings.
Entities
Section I
It is completely devoid of Entities.
Section II
Section II is composed of a small number of Facelings, mostly children, and Howlers.
Section III
Kunekothi
A Kunekothus (plural Kunekothi) is an entity only found in Level 317. It can be found on the walls. They are typically 10 inches long and 5 inches wide although some wanderers speculate that there are bigger. They can be invisible but once a wanderer comes within a meter of a Kunekothus or provokes one, it will start to chase the wanderer and lose its invisibility powers. It resembles a flying cockroach-like animal covered with spikes and a reddish glow around it. If it reaches the wanderer, It will suddenly enlarge and engulf the wanderer, eating it whole. But a Kunekothus can be tamed. Just splash almond water on the floor near the Kunekothus and it will start to drink the water. If there are other Kunekothi near by, they will also come to drink the water. After that, they will follow you around and the reddish glow around them will turn green and they will lose their invisibility. They will then follow you around. If an untamed Kunekothus or a group of untamed Kunekothi tries to attack the player, The tamed Kunekothi will attack them and proceed to eat them.
Other entities are smilers and crawlers.
Discovery
WIP
Colonies and Outposts
WIP
Entrances and Exits
Entrances
- Go into a building named "parking" in Level 8902 will transport you here.
- No-clipping through a car with a plate number consisting of LVL followed by a random 4 digit number will transport you to that level with a similar number.
Exits
- Finding a car with its key inside and driving it into a wall will noclip one into Level 1645.
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