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Level 320: Cubic Replications

Level 320 is a level you will most likely get to experience once you have successfully managed to enter and exit levels Level 0 to Level 11, where chances can increase by 70%.

Survival Difficulty | 4

  • Unsafe
  • Unsecure
  • Medium Entity Count

Description

Level 320 appears to be an entirely flat dark blue ground which extends for approximately 10 square miles, perhaps more. It is currently unknown. This Level looks to have multiple large cube formations made of an unknown material interspersed between the grounds of this level, but looks to be a corroded metal. These cuboids are present practically everywhere you travel, they are mostly untouchable from an average height of a human, being around 3 - 10 cubic meters up in the air, supposingly levitating; they can range in sizes between 5 (cubic) meters to 40 meters within the range where you first step foot in Level 320, the farther you travel through the grounds of this level the more you'll see differences of the sizes.

320's cubes from the sky, also displaying the master cube


The faint ambience heard from 320 (Serene Zone)

The cubes seem to contain properties, that when one manages to reach and come in contact to physically touch it, will instantly evaporate into nothingness. The reason why contact with them affects a human being so harshly is currently unknown, but what is known is that not all cubes in Level 320 have these characteristics, some wont evaporate humans. You can actually stand on these specific types if you can manage to reach them. The cause of why hazardless cubes are so rare to find is primarily due to the risk of normal cubes and their attribution of evaporation upon contact with them. Currently groups such as M.E.G have been unsuccessful of fully pinpointing harmless cubes due to how common they are disseminated.

Master Cube

In the distance, a colossal-sized cube can be seen, commonly named "the Master Cube", there are only 1 known master cube, and it can be seen practically wherever you go. It is much, much higher in vertical extent that people sometimes call it "The sun of cubes". No one has reached it as it is approximately 1000 square miles out, and is so big that it is around 100x larger than a normal cube. The Master Cube is estimated to be on a permanent 45 degree angle on both axis's. It is also heavily believed that this cube is one that can evaporate you upon contact with it, but will most likely will be never truly answered due to how far away it is located and how tremendously difficult one would be to reach it.

Items

Items in Level 320 are, to a surprising degree, quite difficult to find. If you do accomplish locating an item, it will most commonly be Almond Water. There are not many reports of items being found that are not Almond Water, and the very few are mostly just variants of them, such as Almond Cream or Almond Spray.

Zones

There are multiple zones in Level 320, excluding cubes as harmful, they go as follows:

Serene | DEVOID OF ENTITIES

Aleator | MINIMUL ENTITY COUNT

Futiael | HEAVY ENTITY COUNT

Other Zones

There are more zones in Level 320 than the original 3, most being "Sub Zones". They go as follows:

Dead Zone | GREAT ENTITY COUNT

Soar Aleator | DEVOID OF ENTITIES

Peril Futiael | EXTREME ENTITY COUNT


Zone Descriptions


Serene

The Serene zone is commonly the first zone you will experience, some reports of people entering and being sent to zones as Aleator or even Futiael. Serene is a zone devoid of any entities (beside cubes). You are relatively safe in this zone, and can be a great starting area for a base. Serene takes up approximately 1 square mile of the entire 10 square miles of Level 320.

Aleator

The only known picture of Soar Aleator

With the Aleator zone being next to the Serene, Aleator is larger in size than Serene, being 3 square miles; due to it's large size, entities, primarily death moths, have decided to inhabit this area. Not only that, Aleator has is quite darker in brightness, and you can see if you have transitioned from Serene to Aleator by checking the overall brightness of the sky. Cubes will be slightly larger, being around 1.5x-3x larger in size than Serene's cubes.

Soar Aleator

The Soar Aleator is a sort of biome, consisting of hazardless cubes extending vertically more than horizontally, and yes, you can climb them, and survivors of this level actually recommend doing this if you manage to find a harmless cube which leads to a Soar Aleator zone. A Soar Aleator Zone, instead of other zones only having one primary location, takes up multiple places due to how this zone is the smallest area, consisting of each only being a mile or so.

Futiael

Futiael is the most dangerous zone out of the main 3, being the primary location for death moths. Cubes are seen to be a maximum of 8x larger. The overall mood and atmosphere will drop heavily, it will seem to look like it is night. Cuboid Enforcement Units, but quite rare, can be seen in this zone. The Master cube can be seen beginning to fade away in the light fog. It is recommended not to travel from this area if you want to leave without interactions with entities or to build a base. The Futiael Zone takes up around 2 square miles.

Dead Zone

After exiting the Futiael Zone, you will enter what is called the Dead Zone. It is very difficult to pass through the Dead Zone as there are heavy quantities of Death Moths. For some reason, cubes are not present during the half a square mile ground that is the dead zone. Cuboid Enforcement Units are also present here.

Peril Futiael

Past the oblivion emptiness that is the Dead Zone is The Peril Futiael. Cuboid Enforcers are located here, it is also theorized the Peril Futiael is their home. Cubes in this area are back to the normal sizes of Aleator, but are deformed to be uneven, being the width being larger than the height. The cause of this is currently unknown. Past the Peril Futiael is also unknown, but theorized to be the edge like Level 121 or an exit which will lead you into an entirely different level. No one has explored this far, and is way to risky.



Entities

Entities, excluding cubes, are primarily the cause of deaths of travellers that stumbled upon Level 320, reading this could safe your life if you manage to enter this level.

Confirmed


Death Moths

Death Moths, yet not very common, can be seen travelling through the vast grounds which Level 320 has to offer. If a death moth sees you, it will attempt to hunt you down like usual. To avoid it, don't come close to it. They have worse eye sight then you, so if you see one around a kilometre away it probably hasn't seen you.

Cubes

Cubes are probably the first thing you will see when entering Level 320. They are usually 5 to 40 cubic meters in size, but in zones outside Serene can extend up to 100 meters in size. Upon contact, one will evaporate into nothingness and is one of the only threats that can kill you in this level. They can be seen heavily interspersed everywhere you go.

Hazardless Cubes

Some cubes can be completely harmless if someone comes in contact with it, these are extremely rare to find and extraordinarily risky to locate one yourself. It is estimated 4.3% of the approximate 1.2 million normal cubes scattered around Level 320. You, if you can, are completely safe of going on top of a harmless cube. Normal cubes also can evaporate other objects besides a human body, such as a shoe. You can test for a harmless cube by having the shoe touch the cube. If it evaporates, it is a normal cube. If it doesn't, it is entirely safe to come in contact with it.

Cubic Enforcement Units

A Ceu (Cubic Enforcement Unit, also called a Cubic Enforcer) is an entity which are present primarily in zones Peril Futiael and Dead Zone, there are no reports of a Cubic Enforcer located in zones below Futiael. They have a small cube (can be called the head) around 30 inches in size with 3-5 other miniature cubes that are 5-10 inches in overall size (also called it's Orbital Attack Cubes) which will orbit the primary cube. The cubes have properties similar to cubes found in Level 320, evaporation upon contact. A Ceu has the ability to move at speeds around 15 to 30 MPH, and if it spots you, will immediately chase after you. Yet outrunning a Cubic Enforcement Unit is possible, an average human will most likely not be able to.

A diagram of a CEU.

Here is a diagram of a Cubic Enforcer.

Entrances and Exits

Entrances

One of the only ways to enter Level 320 is by noclipping through a road in Level 11. It is heavily believed there are much many ways of entering this level, but is yet to be discovered.

Exits

A way to leave Level 320 is by noclipping through the ground of Level 320, noclipped grounds are only known to be present somewhere in the Aleator zone.

Colonies and Outposts

There are no known colonies or outposts on this level, but M.E.G are planning to build a base on a hazardless cube sometime in the future.

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