


““Liminal Retail
It was late at night, and no one in sight. An empty seat with a faint light shines in the distance. The cold air flow pass and the light seeping into the dark corner. The silence drowned out the music emanating from nowhere. The planter cut across and railing serve no purpose. The closed store line up, only emptyness in the surrounding area.
The setting evokes feelings of familiarity and isolation reminiscent of an old place. The felt to be in the mall in the middle of the night. The store was almost closed, and there was no one around, with only the lights and escalators still functioning. The impression was that the mall was dead and you were left alone in this forgotten place.”
Level 33 is the 34th level of the Backrooms.
Large mall with retail stores inside spread across thousands of miles, reminiscent of a neon mall from the 1980s. The floor tiles are arranged in a pattern that varies in design. The fluorescent lights were positioned randomly, cast a variety of color tones, and produced a range of feelings for each color. Lights shine and cut at random times, and certain lights may be constantly off without shining again.
The air conditioners around the place made no noise but provided a breeze. A constant breeze blows through the air, causing temperatures to fluctuate; there is no warmth at all. The speakers release soothing music, yet the space is utterly silent, isolating the place for all time.
The mall hallway is endlessly wide, with retail stores on each side. The halls themselves twist and curve at random, occasionally forming ineffective loops and curls. However, some stores have a mini-map of their current location for simple navigation. The hallway may have an intersection that leads to another hallway. Doorways within the hallway can also lead to another hallway, or they may simply be a shortcut.

The hallway divides into several paths using a block system. These block systems have their own names that are assigned at random. The name contains one or more characters from A to Z, including numbers. Planters and metal railings separated the blocks, with floor-washing lights in a variety of colors. Blocks are commonly short, eventually leading to areas with intersections that lead to other blocks; however, some blocks may result in dead ends, necessitating the need to reach other blocks.
Each block has distinctive features, such as a walkway that uses stairs, an escalator, or a tilted floor. The tile designs, colors, and sizes on the floor vary, and certain tiles are made of different materials. Some halls have multiple blocks, resulting in a complicated area when viewed, while others may have only one block.

The stores are typically closed by iron gates, empty, and covered in darkness. However, certain establishments that resemble shopping malls, restaurants, pharmacies, and apparel stores are open. The stores stock a wide range of items that can assist in survival and many other things.
However, occasionally a store may have distinctive features; an interior space larger than the exterior structure. A hotel room, a pool room, a trampoline park, a gym, and so on. are some additional spaces that can replace a store. The store itself can constitute a vast maze.

There are numerous items and furniture, including small benches, planters, water fountains, tables, vending machines, waste bins, and so on. Additionally, the mall has many decorative things, including non-functioning drains, non-working fire alarms, multiple exit signs, ladders, fire extinguishers, and security cameras that are only capable of recording. As time goes on, more anomalies start to show themselves. The anomalies make the environment chaotic and complex by providing unease and creepiness when observed while also providing a familiar feeling.
It is unclear how many floors there are in the mall; there may be an endless number. These floors are all the same and are accessible by escalators or stairs. Most windows are found at the end of the hallway or on each side. The windows display an overcast night sky, giving a feeling of nostalgia.

““Lost Hope...
Wanderers continued further and further... The light began to fade out, leaving nothing but silence and darkness. They are passing through the same hallway and looping in place. The air was frigid, and the atmosphere was surrounded by a feeling of isolation and unease. Wanderers have no choice but to accept their fate and hope that the exit is somewhere. But they know that they are going into deep darkness.”— A note.
As progress continues, the quality of the mall deteriorates. This can be observed in many ways. The randomly generated structures, which can cause the place to look nothing like a mall, the lights being off and unable to be turned on any longer, resulting in the mall being completely dark, and misplaced equipment are notable examples of such deterioration. As time goes on, the place will become completely silent and isolated, which will make you feel more alone and uncomfortable.
The temperature will start to fall, possibly below zero. Some areas may be freezing and covered with ice, while others have been observed to be covered in snow; it is unknown where the snow comes from.
The mall's layout will begin to take on a chaotic and complicated appearance. The mall doesn't have any non-euclidean features, but it employs a trick by placing numerous dead ends that force wanderers to turn around and proceed to another intersecting hall. Without a choice, some hallways might lead back to the same location. At this point, the wanderer will begin to get lost and won't know where to turn around. They must decide which way they will go; some will return to a safe location, while others will venture further into the darkest part of this place.

"The scariest thing in the Backrooms is not an entity, but the isolation that comes from being alone with your own mind."
Level 33 is known to be the frequency at which a level-specific phenomena known as Paranoia occurs. This phenomenon will be more likely to occur as you proceed further. The phenomenon is more violent than usual as it can make wanderers experience more severe mental symptoms. Wanderers who encounter this phenomenon are mostly safe if they can find a safe location. However, if the wanderer got stuck in the level's deep area, that case would be dangerous. Many wanderers who become trapped in the deep part of the level (where it is extremely dark, isolated, and completely silent) may either have various mental symptoms that are very severe or commit suicide.

"Wanderers who can avoid this phenomenon but have already experienced it may not be the same as they used to be..."
Since there are numerous rare items and objects to be found here, many wanderers want to explore the level's deep area. Most wanderers are lucky enough to be able to return safely, but some are not... As there is nothing that can halt this phenomenon, traveling in a group is the most convenient course of action. However, because the area is so quiet, dark, and has a structure that resembles a maze, a group may become separated and become lost. When traveling in a group, it is advised to do anything that can keep everyone together, such as tying a rope around every one or holding hands.

Valuable Resources
There are many valuable resources to be discovered. Basic survival essentials are available in practically every store as supplies. Weapons, electrical appliances, equipment, and other supplies are some of the things that are regarded as useful tools. Numerous more items, such as Almond Water, and other miscellaneous items, may also be found here.
Supplies and many other things will become more prevalent as you go along. The appearance of several valuable and uncommon items will begin. There will be an increase in shops that offer expensive goods, such as jewelry stores, upscale eateries, and many others. Theoretically, Level 33 is where all of the Backrooms' objects are located, because wanderers frequently report finding mysterious objects there as well.
Entrances
Exits

