0Level 330 is the 331st level of the Backrooms.
Description
The starting location every wanderer will meet as soon as they enter Level 330.
Level 330 is an infinite, very large complex of what looks like a warehouse parking lot. The floor is grungy and brown, with stains all over the floor in various different locations. The ceiling is made of broken, run-down tiles that add to the abandoned feel of the entire level.
Occasionally there will be a fire extinguisher around, but it is advised to not pick them up as it will attract a hostile entity. The light in the photo is coming from a bright LED light from the starting point, but there has been no other reports of other light sources anywhere else in the level.
Using a radio or any electronic device will emit a shattered sound, a warped sound file always saying the same thing: a soft, glitchy screaming noise, stopping abruptly. The explanation for this event is still unknown.
Sub Level 1
A photo of Sublevel 1.
Sub Level 1 (or level 330.1) is accessed via a small door that is always changing its location for each wanderer. Entering this door will lead to a concrete staircase, with flickering lights and metal handrails. This goes on for about 1 mile (1.6 km) and then the staircase ends at a white concrete wall.
Another photo of the staircase in Sublevel 1.
It is advised not to go into this sublevel unless you absolutely have to, because there is usually an entity following you down until you reach the dead end. Then it will get you. There is a very rare chance, however, that a small metal door will appear at the dead end, leading you to Sub Level 2.
Sub Level 2
The photo of Sublevel 2. Photographer thought to escape this level.
Sub Level 2 (or level 330.2) can be accessed by entering the door in the dead end in Sub Level 1, leading to a red carpeted corridor with corrugated metal ceiling, and flickering lights occasionally going out. This sub level is the most dangerous section in the entirety of Level 330, as there is a Class 4 survival chance here compared to the Class 3 of the main level and Sub Level 1. There is currently no known end to the corridor, as there is only 1 survivor of both sub levels and the main level itself, giving us access to photographs of this level.
Entities
There are many entities on this level and all sublevels (especially Sublevel 2), but the most prominent are Hounds and Skin-Stealers. It is advised to avoid them at all costs (if possible), because they will most definitely kill you.
Colonies and Outposts
There is only one colony able to survive the fierce nature of this level, but even that colony is barely living, at best forging ahead.
The Level 330 Survivors
- Consists of 47 members
- Open to trading
- Have weapons (guns, grenades etc.)
- Have a moderate food supply
Entrances and Exits
Entrances
- Noclip into a concrete pillar in Level 4 to enter this level.
- Enter Door 33 in level -31 to be transported to this level.
- Noclip out of the boardwalk in Level 300.
- Drinking the green water in level 300 also has a 16% chance to enter this level.
Exits
- Walk far enough through the level to the west side so that the level fades into level 9.
- Noclip out of the floor to get transported to level 701.
- Break a handrail to be teleported to Level 1164
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