Level 333 is a plain of grass spanning 5 miles in width and 5 miles in height, in the exact center of the level there is a small castle with presumed british origin. However the castle is not what it seems, the castle is non euclidian, and spans 1 Mile (1.6 Kilometers) in length and width. The castle itself is made out of stone bricks with oil lamps and candles lighting the castle, along with windows to let natrual light in. However, the rooms in the castle often are decorated in diffirent styles, such as a german design in one of the rooms but a french one in the other, the rooms the inside of the castle is outfitted with include rooms such as a bedroom, dining hall, throne room, etc; aswell as diffirent structure to the castle.
Level 333, Picture taken presumably by the The Cameraman
Outside of the plain of grass is a mountain surronding the level, anyone trying to climb up the mountain is met with a "invisible wall" that is presumably unbreakable. Since the castle is non euclidien, exiting the castles trough the windows leads to a random part of the plain of grass, with the effects of nuesuea and fatigue lasting exactly 10 minutes. However under the castel lies an entity called "George" along with this there are hooded figures who have no body called "Cultists"
Level 333 Entity 1 "George"
George is a tan worm like creature that is stuck in a diagonal hole, it has a large cicular mouth spanning 51 by 51 feet (15.5 meters), the mouth has no teeth, and its assummed biological matter breaks down in its stomach, which is likely highly acidic, the creature lies in the castle's dungeon.
Level 333 Entity 2 "Cultists"
Cultists are black figures with hooded robes and black smog and mist coming out of them and the robes, they come out at night to throw wanderes into "George", however; the Cultists are extremely weak, with one cut in their body making them collapse or die, even punching them many times will kill them, however, they go in groups of 5, making them harder to kill.
This makes Level 333 a nice level to possibly settle, however due to the main castle at night being filled with cultists, it is reccomended for people to go outside during the night and sleep there, as Cultists do not go outside.
Colonies and Outposts
B.E.O. Base "Elizabeth the Second"
1234567890 people on the base.
Preforms experiments on the level and guides, protects survivors to exits.
Very open to trade, however they are hostile towards any entities you come across with to protect you and other survivors.
Willing to let new members join their group
Entrances and Exits
Entrances
Closing and reopening the door on Level 332 leads you here.
Exits
Noclipping into the wall in this leads you to Level Level 334