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Survival Difficulty: Class 3e - Environmental
》Unsafe
》Unsecure
》Non-Entity Hazards

Level 338 is the 339th level of the Backrooms.

First known picture of Level 388

Description

Level 338 is a level that looks like a dark basement at first glance, but slowly changes based on the wanderer in the level. Temperatures in this level get cold and can approach 0°C (32°F).

Level 338 is almost impossible to escape, with the madness of endless freezing concrete walls and pipes lining the dirty painted bricks. All wanderers who stumble into this level will suddenly get the fear or feeling that something is watching them, from the shadows or the many useless spare parts that dot the hallways and cramped corridors.

Survival Tips

Be extremely cautious and quiet when attempting opening doors or damaging the level itself. Doing any of these actions recklessly may result in the level "getting mad" at you. This can make you hallucinate, pass out, go insane quickly, and have the constant urge to run away from an entity that isn't actually there.

DO NOT take any of the Almond Water or other useful objects you may find, this is bait and will "anger" the level. (giving you the effects listed above)

Reported ways that the you can also anger Level 338 are the following

  • Being excessively loud and clumsy
  • Moving any of the objects around the level
  • Damaging any of the pipes or walls of the level

Because of the weird properties and sensitivity to movement it is believed that Level 338 itself is an entity.

Entities

no entities have ever been found

Discovery

[Introduction]

[Log]

[Ending Summary if necessary]

Colonies and Outposts

Due to the nature of this level, colonies and outposts are unfeasible.

Entrances and Exits

Entrances

[Description of entrances in paragraph or bullet point form]

Exits

[Description of exits in paragraph of bullet point form]

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