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Level 341 is the 342th level in the backrooms...

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Survival Difficulty: Class 5
》Unsafe
》Unsecure
》Entity Infestation

Description

Photo of the road taken before disaster...

Level 341 is a level that consist of a long road the is in the middle of no where that seems to go for an infinite straight line that doesnt seem to end or cut of anywhere. Its pretty dark here and one hardly can see anything due to the heavy fog and the darkness within. The only day cycle occurring in this level is always stuck at night time with it not changing to day or noon.

The found House in the woods....

Upon entry, one will immediately notice that they have been teleported to this long road and will be handed a flashlight right after entering. the most common entities here are (Hounds, Facelings, Smilers) that randomly appear within the darkness pulling the victim to their demise.

Its common to find Clumps that are in the way of you and some random structures in the middle of the road which you can use for safety reasons.

In the 7 Km mark, you can find another road in the right of the woods that if you walk the whole road you will find a house that you can stay in which is a devoid of entities which is pretty great as it restocks daily with food in the fridge and is fully furnished!

The road consists of concrete floors and a woods that is hardly seen in the right and a huge body of water in the left. while this level seems safe, it isn't at all! in this level the beings from above are contained and found here to hunt and consume prey. The only way to hide from them is hiding under a tree in the right woods but the thing is that the woods can get you lost and eaten by an entity.

Facelings

Facelings in this level act quite strange compared to how they usually act in other levels, They run faster than usual and are 3 times more aggressive for some reason. Although its unknown for this unusual act of the facelings, the cause is still unknown but is theorized to be an effect that makes entities that are contained in this level act more aggressively and hostile.

Hounds

The hounds contained in this level have quite the difference than in the majority of the levels, their actions are much aggressive and act with hostility of a traveler is in the spectrum of their view. They act more aggressive just like the way the facelings are more aggressive than usual and the same thing goes to this entity, they act 4 times more aggressive though and run 3 times faster due to the theorized effect contained in this level.

Smilers

The smilers here are super common and very easy to encounter. The smilers are 2 times more faster and 4 times more aggressive due to the effect within the level. the way to fend of the smilers is by splashing almonds water contained within the level, and that would make them disappear, or even die, but that is rare and unlikely to happen...

Mental hazards

This level has quite the mental hazards that affect the mental health of the people that end up here. This is probably due to the theorized effect contained within this level but is still unknown for sure... The effects are the following: Losing sanity slowly but surely, losing hope, building up fear, hallucinations and dizziness are some very common symptoms that appear in the majority of the people wandering this level.

Survival

in this level every 1 km a bottle of almond water is found lying on the ground, and random boxes with food supplies appear every 1 km or something like a weapon is rare but possible to find too. The entities here fear light thus why the level is dark, that's why the house found has a light source that never runs out and electricity within the house. in the second floor of the house, some weapons can be found like: knifes, lighters and bows and arrows are pretty common weapons contained inside the house.

Almond water

The almond water contained in this level is very helpful and useful for your survival and safety which are the things that this level is lacking. The almond water is placed in large bottles that are 1 Liter of almond water. this almond water is more refreshing than normal due to the effect within the level. its told to be used against the smilers that can be contained within the level randomly, just splash the water on the smilers and they will disappear or even die.

Log: Discovery Of Level 341

A random wanderer that is a known to be a great explorer was wandering and discovering level 9 when he slipped and no-clipped through the concrete floor of the streets and ended up here...

Colonies and Outposts

The woodland Explorers ( 16 members ) found in the house in the level

Entrances and Exits

Entrances

No-clip through the floor of level 9

Walk 5 miles in the streets of level 9

Exits

Walk 40 Km forward and you will find a parked car in which will make you pass out and spawn in a car on level 69 (This is a theory)

Finding a door name with a note will lead you to The MusicRooms


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