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CDeadzoneIcon.png

Survival Difficulty: Class Deadzone
》Numerous Hazards
》Strictly Uninhabitable
》Presence of Lethal Entities

This level resembles a endless abandoned school. All the lights are burned out and all the windows are blacked out. The walls are made of ornate wallpaper that appears to have faces, and the ceiling is 1920s ceiling tiles and the lighting is old incandescent lights that are all burned out. This level is pretty much silent, all you can hear is footsteps and whispers. This level is also very dark and everything in this level is from the late 1920s, the elevators are all manually controlled and are from the late 1910's and they all are traps. Every classroom is marked with "ROOM 0" making it hard to navigate.

Entities.

Smilers, Child Facelings, Lighters, Hounds, Skin-Stealers, Female Death Moths, Death Rats, Camo Crawlers, Teddys, Fleshrooms, and Transporters. Note that all entities are very common. (Except the Fleshrooms.) There are level exclusive entities that are seen in many entity infested dangerous levels.

Level-Exclusive Entities

Teachers

Teachers are humanoid creatures, these creatures appear to be obese and they wear a black and white suit with a green bow tie. To the right of their bow tie is a tag that says "Thomas Winderson". These entities are very hostile and will kill when you get into close radius to it. These have 3 tiny eyes and a smile that carves into their flesh. Scratch marks are everywhere on their skin and their skin is either very pale, or crimson red. Their skin also has blood everywhere. They will eat your flesh and these can also shape shift to lure you into their traps. These are common, but only appear in class rooms. If you break a "School Rule" then 2 Teachers will appear. One holding you down while the other starts regurgitating what has been proven to be rotten pig guts, human bones, human feet, and human eyes. They will start to force-feed you that gross mixture of things until you eventually die from either unable to breathe or exploding of internal organs.

Lights

These are creatures that pretend to be lights, but as soon as you look at these lights or go near these lights they will turn into a weird dog that looks exactly like if it has a smile. This "dog" will kill you by eating your flesh. Fortunately, these are few and far-between.

WIFES

Widers look just like smilers but are way more dangerous. They can teleport and they can shape shift, they can also run abnormally fast and they make music when near. They will kill you by controlling you mind and making you commit suicide or eating you and your flesh. These are rare.

Weewers

These are very hostile creatures, they look like Camponotus ants but are much larger. They are extremely aggressive and can consume flesh very fast due to the colonies being so large. They are typically six inches long, with their size and appearance varying. Their jaws are strong enough to break human skin, and a swarm was capable of carrying a full-grown human named Micheal back to their nest. The ants engulfed Micheal, and he was pulled screaming into their nest and devoured alive. These are very rare.

School Sickness

Also known as just “The Sickness”. This is a virus that you contract by eating or touching the food here or drinking the almond water, you also can contract it from touching teacher entities and lunch lady entities. The mortality rate seems to be 100%.

Symptoms:

- Runny nose.

- Lack of control over limbs.

- Uncontrollable screaming and shaking.

- Insanity and extreme violence/hostility

- Rash and bleeding.

- Scratch marks.

- Weight loss.

- Very slow/fast heart rate.

The victims usually die of heart failure or suicide. Also note that symptoms do not occur in any particular order.

School Lunch Lady

This entity is not dangerous but she tries to kill you by serving you poisoned food that has school sickness, however you just refuse to eat or touch the food and you will be fine.

She appears to be a obese Caucasian lady.

Sing Detectors

They will murder you if you sing by controlling your mind and making you kill yourself.

Fleshrooms

In this level, you may find pale doors that are warm to the touch. If you go inside, you'll enter a Fleshroom, which is both a room and a living being. The door you had previously entered will disappear, trapping you inside. The walls of this room have several eyes, ears, noses, and other facial features that vary from Fleshroom to Fleshroom, however, each one of them has exactly one mouth. Fleshrooms are somewhat unique among the entities, however, as they are one of the few species in the Backrooms that can understand and speak human languages. This is your ticket out; simply talk to the Fleshroom enough and it will become satisfied with you, creating a new door and letting you free. If you don't, however, the walls of the Fleshroom will inevitably start caving in on you and crush you, allowing the Fleshroom to absorb your thoughts. (This is one way they learn human speech. Fleshrooms that have encountered more people usually have a more advanced vocabulary.) Chance of being teleported to level 334 when entered.

Private Militia Entities

They are most dangerous entities in this level and the only ones who have infinite health and many superpowers that instantly kill anyone including you in a brutal way they are soldiers, enforcers, scouters, snipers, riflers, hunters, gunners, rocketeers, machine gunners, juggernauts, interceptors, pursuers, assassins, kidnappers, rapists, murderers, drug dealers, arms smugglers, gangsters, terrorists, insurgents, mercenaries, etc. Who all have infinite numbers of them who will team up with all of their brethren gangs, teams, squads, clubs, clans, tribes, groups, cartels, mafias and every single criminal organizations and syndicates who will kill you in the most brutal ways and in any means necessary. They all are males and look like humans in adult ages and elder ages. They all can disguise as colonies and outposts tricking you into them for safety when really its a death trap if you somehow fall for their lures you have just made a catastrophic mistake because you are dead no escape at all. They can spawn more of their members and will trap you and corner you until you are killed.

Almond Water Quality

1/10 all the water has school virus and is not safe to drink.

Do's And Don'ts

Do's

- When you see a entity or another human walk away from it.

- Stay on the 1st floor. (It's the safest part.)

Don'ts

- Don’t interact with any people that look familiar like family/friends.

- DON'T GO TO THE BASEMENT (This is where Weewers are most common).

- Don't go near any rooms that look stranger than the other, those are much more dangerous and some of those trap you.

- Don't go near any lights that are not burned out.

- Don't sing.

- Don't listen to exit signs. (All the exits lead to The padded room.)

Exits

There is only one exit, going through a certain air vent in a certain classroom. This will lead to many levels, such as: Level 666, Level 667, Level 107, The Saferooms, Level 985, and Level 986. You can also enter a fake exit and end up in The padded room.


The other exit is that one door leads to Level LevelPi.png, a 2010s school which is not abandoned.

Entrances

Enter a room marked "Casper's Friendly School" in Level 666. Or enter this level from the Debug Room.

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