Level 350 is the 351st level of the Backrooms Lore.
Contents
Survival Difficulty: 0
- No environmental threats are at play. All land is stable, with no natural disasters. Most, if not all substances are safe to inject or drink.
- Devoid of dangerous Entities
- A small amount of ambient noise is present. This amount of Noise is about equivalent to what would be present in a majority of The Frontrooms.
- A small amount of natural light is present. This is about equivalent to the lighting in The Frontrooms at night. Wanderers will not be able to see well at this level of lighting, but most creatures that have good vision can see just fine.
- There are no abnormal mental threats in Level 350.
- All colonies and outposts seem to be docile but will attack if provoked.
Description
This is the front lawn of a 1-story house.
Level 350 does not follow regular laws of physics, as time, energy consumption, and light do not appear to work here. There is no weather, nor is there a day-night cycle. Level 350 is completely dark at midnight, with the only light source being emitted are endless rows of street lamps. Various unique and undiscovered insects will linger around the glowing amber light these street lamps emanate. It also is comprised of residential structures that vary in size, typically one and two-story houses. Sometimes, the houses are even higher at about 10 or even 11 stories high, towering over the other houses. Size seems to be picked by the least stories is the most common. Size exponentially gets more rare for a taller house to appear. One in 2 houses are 1 story tall, 1/4 houses are 2, 1/8 are 3, 1/16 are 3, 1/32 are 4, 1/64 are 5, 1/128 are 6, 1/256 are 7, 1/512 are 8, 1/1024 are 9, 1/2048 are 10, etc.
The level is typically quiet, the silence is only broken by the chirping of crickets and the occasional sound of a light breaking and immediately getting fixed. The level appears to be placed somewhere in southern Arizona, meaning it is extremely hot and dry. The stars are much closer than the ones in The Frontrooms and are used for energy. The sun is slightly farther away, meaning Level 350 hovers around 100 degrees Fahrenheit or about 38 degrees Celsius. Entering any house will always show it having one floor on top, no matter how many floors it appears to contain on the outside. Instead of the houses going up, they go deep into a basement Each house contains a slightly dirty floor, with clutter and dust near the corners of rooms people rarely go in. Every single house is the same on every floor.
Colonies and Outposts
The Occupants of 350
It is said that the occupants will take you in and give you rations except if you are an enemy. You can become an enemy if you decide to halt their operations or injure one of their members. There is little information on their operations as only a handful of wanderers have documented their activities. Most others have decided to explore the level, and help the occupants.
Entrances and Exits
Entrances
- You can get here from the Debug Room.
- You can also get here if you are from a small town and go through The Revolving Doors in Level 40, however unlike medium suburbans with Level 9 and big city slickers with Level 11, The Revolving Doors will disappear after you enter.
- Another option is traveling here by jumping off the western edge of Level 273.
- The final known way is to find a member of the occupant group and be transported to a picture of the Debug Room. This will send you there and you could go to any level you visited.
Exits
- If you dig a hole in the ground, you will be seamlessly transported to Level 176.
- You can also leave by No-Clipping through the floor of a building in the town area, leading to Level 299.
- By entering a house made of grey wood, you can enter Lone World.
- Although you can get out from here by following the east road and you will found level -100
- Finding a yellow lamppost leads The Safe Place.
- There is also a small mountain range on the eastern side. If crossed will take you to Level 311.