Backrooms Wiki
Advertisement

Level 368 is the 352nd level of the Backrooms lore.

Survival Difficulty: 1

  • Slight environmental threats are at play. The land is slightly unstable and natural disasters may occur if provoked. A good chunk of chemicals are safe but proceed with caution.
  • Minimal Entity Count.
  • A moderate amount of ambient noise is present. While noise at this level may not cause permanent damage, it is a constant presence and cannot be ignored by most Wanderers.
  • A high amount of natural light is present. Staying in this level of lighting may cause slight vision damage if resided in for a very long amount of time.
  • There is a low amount of abnormal mental threats in the Manifestation. Symptoms of hypomania or dysthymia are examples of such threats. No abnormal form of psychosis happens in this sanity level.

Description

The 6th layer to the 12 layered facility.

Level 368 appears to be endless halls of machinery and futuristic tech. There are windows planted around the facility and the farther you go out, the more sparse the windows get. The windows show dirt, meaning it is placed underground. Breaking equipment or windows will cause them to obviously break but if there was goo inside the various pipes near the corners of walls will not leak. The dirt outside of the windows will also not leak inside.

There are 12 500x500 mile wide floors that each are different colors. The colors are (in an ascending order.) Black brown red orange yellow lime green blue cyan white pink purple and then back to black, where it loops back to the start. You can access other floors by the use of elevators that can go to any floor within seconds, even the 1st to the 12th. Various tools can be found but cannot be taken out of the level. When tried, they will simply reincarnate in their original position. No ways have been found to take them out. Some power failures have also been observed along with messages on the walls.

Log #1

Drone approaches main office building and enters through front door. A moment is spent observing the writing on the walls in the interior lobby before moving across to the service elevator.

Drone enters elevator and turns to floor selection. There are selections for five floors above the ground level, and fifteen below. Drone moves to select B15 level. Elevator begins to descend.

After seven floors, elevator suddenly stops. After a few moments of time, it is determined this is due to an intermittent power failure. Drone uses suitable utility to open the forward facing elevator door. The open elevator shaft is visible, and the drone is unable to determine the depth of the shaft. Using its winch, the drone descends below the stopped elevator to the first available floor. After prying open the door, the drone swings into the opening and retracts the winch.

A sign on the wall just inside the doorway indicates that this is the 8th basement level, and that it is a Euclid-class containment wing. Lights on this floor remain dark. The drone is instructed to move down the main hallway and look for a suitable area to descend to the next floor.

Drone moves towards a side hallway and is instructed to explore down it. It is noted that a number of messages are written on the walls, including "don't look at the walls" and "kill the quiet ones". After inspecting a number of rooms and finding them to only be empty offices, the drone returns to the main hallway.

Drone ceases movement upon seeing a large, vaguely humanoid entity standing near the end of the hallway. This entity appears to glide slowly down the hallways, seemingly not noticing the drone. After it passes, the drone is instructed to follow the entity.

Entity enters a maintenance closet near the end of the initial hallway. Drone observes as entity extends a long arm from beneath its outer layer and touches the floor. Entity then begins to make slow movements towards the drone behind it.

The entity ceases movement, and then slowly turns to leave the room. The drone is instructed to move towards the wall and take note of any changes. It is noted that the entity left behind a number of unique symbols. The drone takes several flash photographs of these symbols and transmits them back to site command.

Drone is then instructed to continue to follow the large entity; however, the entity has hidden itself then proceeds to attack the drone. The drone has never been recovered.

Colonies and outposts

THE FLOATER INSURGENCY

  • Extremely hostile
  • Said to contain and control the floater
  • Trading declined
  • Will attack on sight
  • Located on floor 12
  • Consists of 16 members

Entities

The Floater

The Floater is an entity that like the name suggests, floats around like a balloon. It is blind and deaf. To make up for that, it uses vibrations in the floor to find prey. It is a giant leech that when finds prey, sucks all blood out of them before making them a zombie that can easily be killed.

Entrances and Exits

Entrances

Upon finding or getting a pen on Levels 0 to 11 will cause you to appear on the floor.

This is an opposite for how to exit.

Exits

Each floor has a "pen" like object that when wrote "exit" on any surface will cause the explorer to go to a certain level depending on what floor they were on.

Advertisement