Level 370 has 3 stages of the level, each will have their own contents
Contents
Stage 1:
Survival Difficulty: Class 2
Unsafe
Secure
Low Entity Count
Stage One Description
Stage One
Level 370 Stage One is a carpeted basement with a cramped ceiling with rotting wooden poles and musty concrete walls holding up a weak wood roof that has been poorly spaced out. The flooring is a stiff carpet with certain bits looking as if they are yet to be fully installed, usually having nothing underneath them but brick, the brick can be broken with ease and leads to stage -1, level 370. Black wires are spread across the walls, seemingly connected to above the roof, where lights shine through, all attempts to break the roof are unsuccessful yet there are areas where you can find holes or broken planks in the roof which leads to a large factory known as stage 2, level 370.
Stage One Entities and Items
Stage One Contains minimal resources and is terrible for inhabitants to survive here safely. Only objects found on the level have been broken or useless, only source of food is almond water extracted from the wooden poles, safe to consume after boiled at 100°C. All other objects can be crushed and ground up, and mixed with almond water to make a biscuit like food, only recommended if the object has been cleaned.
Stage One Entities:
Outposts
None
Stage 2:
Survival Difficulty: Class 3
Unsafe
Unsecure
Medium Entity Count
Stage Two Description
Stage Two
Level 370 Stage Two is a Large factory landscape with small arch windows everywhere and metal roof that is poorly supported with glass walls here and there. The floor is usually rotting wood, but rarely you will find rooms with a concrete floor. The concrete floor areas are commonly covered in large puddles that consist of an unknown acid like substance, causing severe skin burns and rashes when fumes touch the skin, the acid can be consumed by boiling and then adding salt water, this makes it safe to consume but not recommended. All machinery in this stage is fully functional, most of which will not perform actions properly, commonly breaking themselves when activated.
Stage Two Entities and items
Stage two contains bottles and jars, containing unknown liquids that will most likely will hurt the person who consumes them. Kid toys can also be found in this stage, photography has been corrupted every time images of them are to be taken
Stage Two Entities:
Outposts
D.I.C (Decipher InCorperated)
Will happily give resources if you help them decode any unknown frequencies coming from below
I AM CURRENTLY EXPLORING THE LAST STAGE - THIS IS NOT FINAL