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Made by Siren Head's Little Brother

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Survival Difficulty: Class 10 (Extremely Deadly)

  • Anomalous Hazards
  • Extremely Unsafe
  • No Security
  • Excessive Entity Infestation

Level 374, also known as the “Meat Factory”, is an incredibly massive and nightmarish factory establishment and meat processing plant, where people are harvested, only to be slaughtered and turned into food by evil pig-faced butchers.

Description

Level 374 is a quite noisy, surreal, and sinister-looking dystopian facility, with several workers typing on the stenographs, operating the strange-looking machinery, and processing food. They were to be closely watched by security guards and camera drones. Big pipes, catwalks, electric cables, huge chimneys pouring smoke were to be seen everywhere. There are huge rooms with a glass roof and its walls covered with machines, giving it a nightmarish environment. Some parts of this factory also have to deal with constant parasitic infestation from the entities inhabiting there, including Howlers, Death Moths, Clumps, Observers and Smilers. All floors, walls, and ceilings seemed to be completely covered in gray concrete tiles with bloodstains all over, giving it a clinical feel and atmosphere. Metallic pipes with organic forms can also be found all around, as well as a prison area with several other entities and people locked inside the cells, waiting to be turned into canned food. This level is theorized to be the source of human meat for the entities of the backrooms. If you find yourself here, you best be looking for a way out because otherwise you are surely doomed to suffer a horrendous fate.

Abundances of advanced alien-like technology are found within the Level 374, ranging from countless generators and force fields, to matter disintegration fields, to elevators and platforms that defy gravity, to giant tubes that transport unknown fluids. The entire building is constructed in grainy concrete or ceramic-like material and no attempt is made at all to provide every personnel inhabiting it with any form of warmth or soft aesthetic. Everything is sharp, cold, and unfeeling. No regard is placed at all to the covering of the piping and electronics. The material is unfinished and oxidizing. The human features that are present, however, such as walkways, stairs, and ladders, seem to just be an afterthought as if the usability for humans was not a firsthand priority.

The immediate area outside the factory is the Stockyards, an area filled with motion detectors, entities, and noxious fumes from the factory. Broken down machinery can also be found here. It also serves as a large danger zone to any Wanderers trying to flee. The Stockyards are also where most of the human prisoners of the food-processing plant were bred like livestock, or keep them like animals in vast, impenetrable industrial farms. At times, you can see some other Wanderers impaled through the road. Some of them were simply shot at and placed there, others have been captured and nailed to strength to suffering more, not before being beaten by the security. It's the punishment they had to pay for trying to flee. This is for the other Wanderers to see what can happen to them if they think do the same and take it as a warning. After the Stockyards comes the "Danger Zone'', which is essentially a large stretch of barren land, where armed units of entities patrol rugged cliffs sides and prevent anyone trapped here from escaping. The entities working here have also employed vicious guard Hounds in doghouses to further prevent escapees. Anyone who manages to get this far out is considered to be a snack for the Hounds.

The exterior of Level 374 is only ever seen by one explorer, but it's been confirmed that the whole meat-processing place is a gigantic, towering technologically-advanced industrial complex and meat-processing plant with multiple pipes and smokestacks everywhere throughout the building. It has a main central hub which sprouted off to many different areas of the factory that can be seen in the distance. The entire factory landscape is surrounded by a polluted wasteland-like environment that is rather dangerous and inhospitable to anyone outside of the factory. The factory is about a mile wide and as long as the entire city, although much of it is crumbling and unfinished. The steel and concrete buildings are extremely tall, several of them reaching up to the heavens. The long rooflines disappear into the darkness of space, as they do not have any lighting. It has its own hydroelectric power plant, nuclear waste disposal facilities, and a dormitory complex big enough to allow at least the top researchers to have their families living with them.

The factory is connected to several other buildings, although these are merely small manufacturing or storage centers. The buildings stretch along a large avenue for a few miles, and then disappear off into desert. There are also a few large truck garages. There is a huge yard stretching along a street for a few miles, it is filled with massive cargo containers, pallets of goods, and even large apartment blocks. There are two hangers, where a large number of fighter planes can be found. There is enough armament to manufacture another fifty fighter planes, and refueling equipment for about the same amount. The airships primarily use fuel cells to power their giant propellers, which allows them to remain airborne for an unlimited amount of time. The factory also has its own hydroelectric power plant, nuclear waste disposal facilities, and a dormitory complex big enough to allow at least the house its own local inhabitants, which also requires multiple security checks for all personnel when moving between sectors. Which is usually done by using the local monorail tram network. It is also an incredibly dangerous location, with industrial machinery posing a threat to both workers and personnel.

There's also a huge, sprawling urban city that is rumored to be somewhere in the Dunes, though it is uncertain. The factory itself is located near the edge of the Dunes, which is just beyond the far side of a large desert. It is unknown what kind of civilization lies there.

The facility is organized into separate sub-areas known as Sectors, each of which is connected by Razor Train tunnels. Sector 4 of these areas contained the switch for Level 374's generator power supply. Only 4 Sectors have been discovered so far, and the directory map indicates that there are no others. That means more sectors must exist, as the factory has at least 16 tunnels connecting all areas of the building. There is no way to know how many halls, rooms, and other compartments there are inside the factory.

Inhabitants

Level 374's inhabitants consist of several entities encountered from other levels of the Backrooms, but the factory itself also has a fair share of its own employees and staff members:

The Butchers

The Butchers are considered to be the most common type of factory employee a Wanderer could encounter within this level. They are a race of anthropomorphic pig butchers with various level of cybernetic enhancements, who serve the food processing facility without question by cooking and preparing food for all the other entities. They possess a relatively large amount of health, but are incredibly slow. These cyborg-like anthropomorphic pigs patrol around the factory, looking for their whereabouts. If they spot a Wanderer exploring the level, they will chase them down relentlessly. They are attracted to sounds and scents and will investigate them. They attack with their knives and enjoy making endless waves of saltwater by lunging at unsuspecting victims while pummeling them relentlessly.

Although being the butchers working for the factory, they have little knowledge on how to actually cook a human meat, as the some of human meat seen getting eaten by the other entities appear to still be raw.

The Guards

The Guards are a mysterious race of anthropomorphic vultures in black, brown or dark-blue security officer uniforms and military fatigues with camouflage patterns and name tags. They commonly serve as the factory's law enforcement officers, security guards, and personal bodyguards for higher-ranking executives of the factory. They were ranged entities that are commonly equipped with with several types of weaponry including firearms such as revolvers, combat shotguns, and automatic weapons like submachine guns, and assault rifles. So far, they're one of the few entities in the Backrooms that display high-level intelligence to operate complex firearms.

A large amount of them generally working together in a squad formation or accompanying nearby Butchers. They also can glide along the walls with their wings and will occasionally throw smoke grenades to slow down and conceal a Wanderer's vision. They are significantly fast and agile, but nowhere nearly as strong or durable as the Butchers. At close range, they will immediately switch to their nightsticks for suppressing nearby prisoners or explorers. They are always be seen consistently wearing gas masks, mostly because most of their working facilities are always chock-full of various toxic chemicals produced by the factory's machinery and that upper management regard them as so ugly they are forced to wear gas masks, otherwise they would simply refuse to work with them. Possibly due to their genetically-engineered enhancements they previously acquired, they appear to be completely resistant or immune to radiation, as they are seemingly unaffected even when entering the room containing the extremely radioactive materials.

The Workers

The Workers are a race of anthropomorphic crows or ravens in various yellow, orange, white or blue uniforms and usually wear white construction helmets, who are all cybernetic engineered for some mysterious purpose. They are the one responsible to operating most of the alien technology and complicated machinery found throughout the factory.

The Workers will attempt to assault any trespassing Wanderer throwing various objects within the environment and firing their personal welding lasers at them. They walk at an average speed and numerous and will attempt to overwhelm the Wanderers. They also can hide in dark shadows and could ambush nearby Wanderer when they got close and are able to manipulate traps around the factory in their favor. The Workers aren't always aware of a Wanderer's position and stop chasing after losing their attention to them or if they can't see them anymore. However, they are generally shown to be physically weaker in comparison to all the other factory personnel and therefore can be dispatched easily by any experienced Wanderer. Some Workers were equipped with a keycard that may grant access to certain locations throughout the factory.

The Janitors

The Janitors are a race of anthropomorphic wolves who wear gas masks and are clad in all concealing fire-proof boiler suits, trench coats, or hazmat gear. They are generally equipped with custom-made, standard-issued flamethrowers, which they use to incinerate any escapees nearby, and will attempt to trap and overwhelm them by flooding an area with flammable gasoline. Every single Janitor found throughout the factory were a part of the Garbage Disposal and Containment (GDAC) division.

The Janitors' occupation consists of disposing of dead bodies from the factory catwalks, cleaning up Razor Trains coming into the factory from any wildlife that might have held on to it during the journey, combating the infestation of trespassers and other Backrooms entities into the factory, and patrolling some parts of the Sectors, such as train depots. Most of the Janitors are incredibly durable but slow and will attempt to teleport around the map quickly. If they do teleport, they will leave several large black spots in the area where they once were. This means that if one is trying to avoid the area, it is best to keep moving and not stop for anything.

The Stalkers

The Stalkers are robotic anthropomorphic owls with mechanical bodies and glowing eye lights. They can detect anyone automatically if they make even the slightest noise, and will look for them with light coming out of their eyes. Stalkers deploy motion scanners that can move independently of their own movement. Their scanners only work if what they scan is moving, but if they detect anything they will increase their speed to get within electrocution range. If they do not find their target, they will resume regular motion. If they do, then swift, lethal electrocution with their tasers will follow before revealing their mechanical claw out of its body to grab and capture the intruder alive. During combat, their other primary weapons will be a pair of flechette launchers attached to their shoulders. These automated weaponry of alien-like technology fire accurate, fast flechettes which do a significantly huge amount of damage upon a direct hit, capable of vaporizing biological matter with a few hits.

Additionally, should the flechette projectiles manage to hit a solid object instead of the target, it'll deal splash damage within a small radius. While Stalkers are quite resistant to gunfire thanks to their mechanical bodies, they are considerably more vulnerable to sources of electricity and explosive forces.

Colonies and Outpost

There are no known colonies and outposts on this level as every territory is controlled by the "organization" known for running this factory.

Entrances and Exits

Entrances

  • You must find one of the telephone boxes located somewhere in Level 161 or Level 251 and enter the order of telephone number: 124-534-753. If you do this correctly, you'll be immediately teleported to this level through a portal.
  • Wait for the Razor Train to arrive instead of the standard train that normally takes you to Level 0 while you're at the The Dark Metro. Walk into the Razor Train and it will take you to this level.
  • Reach the abandoned industrial district within Level 11 and wait for a Razor Train to arrive at the trainyard section. When the Razor Train finally arrives, enter the cargo container of the train.

Exits

  • While entering one of the Razor Trains around the factory's maintenance tunnels, you may have an option of choosing to reach the destination of either Level 23 or Level 239 instead of going in to the factory's primary four sectors. (This area is heavily guarded and this method of escape is unrecommended)
  • Get to the Outskirts of the level beyond everything else and you will find yourself in [REDACTED]
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