Level 375 is the 376th level of the Backrooms.
Contents
Description
An image of Level 375 showing the inside of the 'Arby's' establishment.
Level 375 consists of a fairly small road with different stores and parks scattered about.
There are many restaurants here, usually being various fast food establishments. These places serve various foodstuffs and various drinks such as soda, almond water and almond milk. Studies on the food sold by this location has shown that the meat items are made of the tissues of various animals. While the tissues are typically from mammals such as cattle, deer, rabbits, horses and even armadillos, the genetics of the meat can vary wildly, with human meat, tuna cuts, alligator ribs, poultry legs, escargot, cricket burgers and even partygoer flesh being reported. These foods and drinks are safe and can even restore sanity if you know what to order.
Level 375 is inhabited by numerous different known entities. These include Employees, Hounds, Facelings, Deathmoths, Smilers and others.
It is strongly advised to not sit in any chairs that are set out, as they usually have negative effects on humans, which are described below. Entities are also affected by these effects, but the process takes much longer than normal.
Another image of Level 375.
Special Level Events
Lockup Event
At any point in time, typically occurring at least two months apart, the 'Arby's' and all other establishments will close down and lock their doors for a period of five hours. During this timeframe, the Employees inside the buildings will clean the insides of the establishment they are in, completely ignoring anyone in the building that was trapped inside when the event began. It is heavily recommended not to try and break into an establishment during this time, as if any attempts are successful, the Employees will swarm and beat the offender to death.
Unstable Event
Every fifteen to thirty years, the ground will start to shake in a manner reminiscent of an earthquake. Often, but not always, sinkholes will appear in the ground. If someone falls or jumps into said holes, 85% of the time, they will die. 15% of the time, they will be transported to a different level. It is unknown why this occurs.
Insanity Event
Every 4 months and lasting for about five hours, those who inhabit this level, including the resident entities, will begin to experience severe audiovisual hallucinations that will more often than not drive intelligent minds mad.
Sublevels of Level 375 are also easier to end up in while wandering Level 375 during an Insanity Event. Appearing suddenly in Level 375.1 is frequent if you decide to walk through the street during such an event.
Instability Event
Every century, persons residing in the level will become extremely prone to no-clipping into various other levels, and all hostile entities in the level become passive. Multiple different items will also start disappearing before reappearing in other levels of the backrooms.
Steps of what happens during an instability event.
- The sky and road will start to 'flicker' and 'shift' in a manner similar to that of a strong magnet being brought close to a cathode ray television.
- People and entities will start disappearing.
- Entities start becoming passive.
- Items will disappear.
- After 2 minutes, the event will stop abruptly. However, items and persons displaced by this event will not be returned to the level.
Recorded Anomalous Events
"Ice Cold" Incident
On May 10, 2014, an anomalous event occurred where the level reached a temperature of -30° Fahrenheit and a thick layer of frozen mud manifested three feet into the air. If any human were to touch this mud, their blood would immediately freeze. The mud demanifested and temperatures returned to normal after several hours.
Deaths: 37, Injuries: 831
"Party Crash" Incident
On April 15, 2021, a previously undiscovered colony of Partypoopers named "The Party Crashers" destroyed a previously undiscovered Partygoer tunnel inside of the 'Arby's', slaying all of the Partygoers in Level 375.
Deaths: 4. Infected: 0. Partygoers slain: 1852.
"Pity Party" Incident
Hello again everybody! =)
Entities
A list of entities that reside in Level 375 are as follows.
- Employees are the native entities of this level, usually taking the form of humanoids with unusually long arms and seven fingers on each hand that are dressed in the attire of an actual employee. They are not violent unless provoked.
- Hounds native to this level are normally docile, but become violent if you attempt to take food from them.
- Facelings native to this level typically wander the streets and avoid passerby whenever they can, typically hiding out of sight.
- Deathmoths native to this level are passive, but are roughly five feet long on average with a wingspan of eight feet.
Colonies and Outposts
As with any level of the Backrooms, there are various colonies on Level 375.
The Foodies
This colony resides in a motel roughly the size of a hospital. They are known to farm the native Deathmoths for their meat and tame the native Hounds for protection. They are willing to trade and will let wanderers join their colony.
There are currently 36 people in "The Foodies" as of 4/3/2021.
Anomalous Seats
There are countless numbers of chairs that are set up inside of the the level.
Red, metal and yellow chairs are the most common, and it is recommended not to sit in a chair of an undocumented color unless you have had somebody else sit on that certain chair.
Anomalous Seats and Their Myriad Effects
- Yellow chairs teleport the sitter to Level 1051.
- Red chairs freeze the sitter in place and immobilize them until they are pulled off.
- Metal chairs cause any existing scabs to suddenly open up.
- Black chairs will instantly kill the sitter.
- Orange chairs teleport the sitter to Level 376.
- Green chairs, if sat on for a long enough period of time, causes symptoms similar to chronic wasting disease.
- Pink chairs permanently stain the skin, flesh and blood of the sitter pink.
- Blue chairs teleport the sitter to Level 954.
- Brown chairs will cause the sitter to fall unconscious for five minutes.
- Golden chairs are said to bring good luck and fortune if sat on. This is untrue.
- Rusty chairs, if sat in, will cause a random fruit to manifest in front of the sitter.
- White chairs cause 3rd-degree burns if sat in.
- Magenta chairs cause the sitter to experience audiovisual hallucinations as long as one sits on the chair.
- Dark green chairs cause the bones of the sitter to turn into wood.
- Diamond chairs cause the sitter to slowly turn to solid coal over the course of ten hours.
- Chairs made of stone, for some reason, give the sitter fibrodysplasia ossificans progressiva, or stone man syndrome.
Do's and Don'ts
Do
- Interact with employees. They will take your order.
- Eat and drink the food at the Arby's, if possible.
- Try to find shelter.
Don't
- Sit on the chairs.
- Try to break into a place during a lockdown event.
- Fall into a hole during an unstable event.
Entrances And Exits
Entrances
- Finding an Arby's on Level 11.
- Climbing into the roof of Level 376.
- Noclipping into the road on Level 375.1.
Exits
- Sitting on a yellow chair will teleport you to Level 1051.
- Sitting on a blue chair will teleport you to Level 954.
- Sitting on an orange chair will teleport you to Level 376.
- During an insanity event, there is a small chance you will be randomly teleported to Level 375.1.
- Ordering wood will send you to Level 1070.
- Wooden doors with big red letters saying "MANAGERS OFFICE" lead to Level 375.2.
- Doors that have the label "Kitchen" on them lead to Level 2358.
List of Restaurants Found in Level 375
- Arby's
- McDonald's
- Moe's Southwest Grill
- Burger King
- Sonic
- Wendy's
- Subway
- Taco Bell
- Dunkin' Donuts
- Starbucks