Contents
Description
level "the pool" is the 378th of the backrooms. it resembles an infinite pool just like in the frontrooms. it is always around afternoon in this level which makes this harder to sleep. This level consists of 3 zones: The Main Area, The Deep Zone, And the Outside.
The Main Area
a photo of the main area taken by an unknown wanderer
The main area of this level is safe place to rest, eat and sleep. its full of vending machines of almond water
and snacks and you can swim in the pool whenever you want, the pool is quite warm and the only entities
here are Adult and Child Facelings, That have the "11 effect" on them. so basically the main area is just a
pool full of snacks and fun. but be careful when walking around this level because the floor is very wet and
you can slip and accidently noclip.
an image of the outside zone taken by an unknown wanderer.
The Outside
Sometimes on the main area you can find a door that leads to "The Outside zone". this zone is like a garden, it has flowers, trees and chairs.
the entities on this level cant enter this zone so you are completely alone there.
not much is known about this zone because the Door that leads here is very rare to appear, and when someone is entering this zone, the door dissappears.
The Deep Zone
an image of the floor in the deep zone taken by an unknown wanderer that is presumed dead.
Once you wander deep enough into the pool, you will start to notice that the building starts to become more rusty and old and the water is starting to smell really bad. that means you are in the Deep Zone. The main thing you should do when you are in the Deep zone is get out of the water immedietly, because it is now a Death Mothes Acid. the floor should be even more wet and Skin-Stealers, hounds, and Smilers should appear and the Facelings will lose the "11 effect" and will start to attack you.
Colonies and Outposts
The Pool People
- They are living in the main Area's pool. you might see them just hanging around or getting food.
- will happily accept you as one of them.
- Open for trading with wanderers.
Entrances and Exits
Entrances:
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