Liminal Explorer Group Database.
Hi! Gary. Welcome to Liminal Explorer Group database.
Note: Kevin is an L.E.G. explorer who accidentally nocliped through the wall in level -33 and ended up in level -33.1. Fortunately, he was able to escape level -33.1 and write his diary, which is shown below.I was on Level -33 today, discussing with a teammate about our plans to head to Level -34 when I accidentaly noclipped through the wall and ended up here.
Note: L.E.G. is currently exploring level -33.1 and attempting to gather as much information as possible.
Today, L.E.G. explorers are going to the level known as Poolrooms, also known as level -33.1, but I didn't join them because staff advised me to rest in L.E.G.'s base, so I stayed in base all day. I'm hoping for a successful exploration.
Level -33.1 "Poolrooms"
Level -33.1 is the sub-level between level -33 and level -34.
First knonw photo of the entry in Level -33.1.
Level -33.1 appears to be a maze of white-tiled rooms filled with lukewarm pool water that seems to go on forever. The water in the pool is clean and lukewarm, similar to level -33, and it is drinkable. This level appears to be dark, with the window serving as the only source of light. On the other side of the window, a white abyss will appear, sometimes resembling a sunset, but this is rare. Going through the windows is not recommended because there is no guarantee of survival. The maze's walls consist of mostly simple geometry, but occasionally you could find cylinder shapes. The flooding on this level is far worse than on Level 7. Only a few rooms in this area are completely flooded, and some of them are deep since you couldn't see any floor down there. If you spend a long time exploring this level, you'll notice that the area becomes darker and darker...
This level is completely silent and can make you lose your mind; the only sound you can hear is the water. As a result, finding other wanderers will be more difficult. So traveling with a large group is recommended. Although no entities have been discovered at this level, some wanderers have reported hearing sounds of entities coming from an unknown source and feeling like they were being watched from a dark area. The L.E.G. has decided that such phenomena are either hallucinations or a combination of the two.
There are no known colonies or outposts in this level.
Entrances
- Noclip in Level -33 can take you here.
Exits
- Find cylinder stairway will lead back to Level -33.
Level -33.1 "Poolrooms"
Level -33.1 is the sub-level between Level -33 and Level -34.
Another photo of level -33.1
First knonw photo of the entry in level -33.1.
The photo of level -33.1 in shallow area.
The photo of The Main Center in level -33.1 during the sunset before The Life-Guard have settle their base in here.
Level -33.1 appears to be a maze of white-tiled rooms filled with lukewarm pool water that seems to go on forever. The water in the pool is clean and lukewarm, similar to Level -33, and it is drinkable. This level appears to be dark, with the window serving as the only source of light. On the other side of the window, a white abyss will appear, sometimes resembling a sunset, but this is rare. This level also has a day/night cycle, with the daytime lasting 16 hours and the nighttime lasting 8 hours. During the day, the windows in this level will appear to be white, but at night, Instead of appearing black, windows will appear to be sunrise. Going through the windows is not recommended because there is no guarantee of survival will take you to The Whiteout, but it is not recommended because you will not be able to return to this level. The maze's walls consist of mostly simple geometry, but occasionally you could find cylinder shapes. The flooding on this level is far worse than on Level 7. Only a few rooms in this area are completely flooded, and some of them are deep since you couldn't see any floor down there. If you spend a long time exploring this level, you'll notice that the area becomes darker and darker... and the water level begins to rise. It will be difficult to travel at this level because of this.
This level is completely silent and can make you lose your mind; the only sound you can hear is the water. the reason why the level is silent because white-tiles in this level completely block any sound coming through them. Sometimes it may result in an echo. As a result, finding other wanderers will be more difficult. So traveling with a large group is recommended. Although no entities have been discovered at this level, some wanderers have reported hearing sounds of entities coming from an unknown source and feeling like they were being watched from a dark area. The L.E.G. has decided that such phenomena are either hallucinations or a combination of the two. Those sounds aren't hallucinations; they're real. For the time being, L.E.G. has marked the survival difficult class as pending and is attempting to locate the entity and source of the sound at this level.
The white tiles in this level have an unusual property: they reflect light in a variety of colors, such as green or neon. Water can also change color as a result of this. Almond water is also dripping from the ceiling. So it's possible that on the top of level -33.1, there's a huge supply of almond water.
The Main Center
This is the exact location of the level's center. It appears to be a large room with platforms for wanderers to stand on. This serves as a landmark for travelers who become disoriented in the corridors, as it usually contains food and other necessities like Almond Water. If the wanderer consumes all of the supplies, it will refill them in 1 hour. The Life-Guard had settled their base in this area now. Wanderers report that staying in this area restores their sanity and that it also has liminal effects, but not as strong as Level -20. Wanderers claimed to have seen this location somewhere or to have visited it.
Another photo of The Main Center.
The Life-Guards
- Have 90 members.
- Settle in The Main Center.
- Not willing to trade.
- Will save the life of any traveler drowning.
- Accepting new members.
- Will make sure no wanderers drown in their sleep.
The Swimmers
- Have 60 members.
- Will train travelers how to swim
- Not accepting new members.
- Willing to trade.
Entrances
Exits
- Find cylinder stairway will lead back to Level -33.
- Find a glass wall with water on the other side and no-clip through it to go to Level 858.
Note: Nathan, an L.E.G. explorer, fell into a cylinder hole and ended up in a new level -33.1 sector.
You got mail from Nathan! [New]
Hi! I'm Nathan. I'm a L.E.G. explorer. I got separated from my teammate while exploring level -33.1, and I'm require assistance; I'm not sure which direction I came from. I'm hoping to find my teammate as soon as possible; fortunately, I also brought some supplies. Please, if anyone sees this message, send help!
You got mail from Nathan! [New]
Reply: Okay! Right now, our base is sending people to help you, so please find a safe location with light and a shallow area. I assure that someone will find you. Keep yourself safe.
You got mail from Nathan! [New]
Reply: Relax and Chill!!! Please wait... Find a safe place that devoid of entities and hide there, but don't go too far. We'll be there within 1-2 days. We're looking for you right now. I hope you are safe.
You got mail from Nathan! [New]
It's dead end :)
Hi! I'm Nathan :) I want to say goodbye... You don't have to send people to help me anymore. I want to say I love you guys... all my friends... my teammates... my family... Oh yes! Do you remember that it's my birthday next week? My birthday is March 18th, 2021! Last year, I still remember celebrating my birthday with my friends! It was a fantastic time! Would you promise to celebrate without me if it's my birthday? If I can get out here, I'd like to have fun with you guys... Oh, here they come... Look like they found me... So goodbye... :)
Reply: Hello!? Nathan?
Reply: Hello!? Please reply me...
Reply: Please... Come on... Nathan... Please don't do this... :(
Reply: I promise...
Note: L.E.G. is currently dispatching explorers to level -33.1, also known as the danger zone, to investigate.
Level -33.1 "Poolrooms"
Level -33.1 is the sub-level between Level -33 and Level -34.
Level -33.1 contains two zones:
Safe Zone
Another photo of level -33.1
First knonw photo of the entry in level -33.1.
The photo of level -33.1 in shallow area.
The photo of The Main Center in level -33.1 during the sunset before The Life-Guard have settle their base in here.
Safe zone appears to be a maze of white-tiled rooms filled with lukewarm pool water that seems to go on forever. The water in the pool is clean and lukewarm, similar to Level -33, and it is drinkable. This level appears to be dark, with the window serving as the only source of light. This level also has a day/night cycle, with the daytime lasting 16 hours and the nighttime lasting 8 hours. During the day, the windows in this level will appear to be white, but at night, Instead of appearing black, windows will appear to be sunrise. Going through the windows will take you to The Whiteout, but it is not recommended because you will not be able to return to this level. The maze's walls consist of mostly simple geometry, but occasionally you could find cylinder shapes. The flooding on this level is far worse than on Level 7. Only a few rooms in this area are completely flooded, and some of them are deep since you couldn't see any floor down there. If you spend a long time exploring this level, you'll notice that the area becomes darker and darker... and the water level begins to rise. It will be difficult to travel at this level because of this.
This level is completely silent and can make you lose your mind; the only sound you can hear is the water. the reason why the level is silent because white-tiles in this level completely block any sound coming through them. Sometimes it may result in an echo. As a result, finding other wanderers will be more difficult. So traveling with a large group is recommended. Although no entities have been discovered at this zone, some wanderers have reported hearing sounds of entities coming from an unknown source and feeling like they were being watched from a dark area. Those sounds aren't hallucinations; they're real. For the time being, L.E.G. has marked the survival difficult class as pending and is attempting to locate the entity and source of the sound at this level. It comes from the danger zone because blue tiles in the danger zone have the property of amplifying sound when impacted. Sounds such as something hitting the water, something hitting the wall, running, and screaming are among the sounds that can be heard.
The white tiles in this zone have an unusual property: they reflect light in a variety of colors, such as green or neon. Water can also change color as a result of this. Almond water is also dripping from the ceiling. So it's possible that on the top of safe zone, there's a huge supply of almond water.
The Main Center
This is the exact location of the level's center. It appears to be a large room with platforms for wanderers to stand on. This serves as a landmark for travelers who become disoriented in the corridors, as it usually contains food and other necessities like Almond Water. If the wanderer consumes all of the supplies, it will refill them in 1 hour. The Life-Guard had settled their base in this area now. Wanderers report that staying in this area restores their sanity and that it also has liminal effects, but not as strong as Level -20. Wanderers claimed to have seen this location somewhere or to have visited it.
Danger Zone
A Image of the danger zone.
Look safe right?... NO
It's a maze with rooms and hallways, as well as the occasional cylinder, The danger zone will be similar to the safe zone, but it will be made of blue tiles instead of white tiles, and it will be more claustrophobic. This zone is much darker than the safe zone, making it harder to see. It's possible to be ambushed by entities here. Flashlights are useless in this area, so bringing one is worthless. Although the water appears to be clean, it is not drinkable and can cause stomach aches. The reason why water isn't drinkable is that it contains small, unknown bacteria. This section has an effect that causes you to lose your sanity faster than normal, so it's possible to go insane here. Many of the rooms in this area are flooded to the point of being unusable.
The properties of blue tiles in danger zones and white tiles in safe zones will be different. When sound is impacted, it appears that blue tiles in the danger zone will amplify the sound instead of blocking it, as white tiles in the safe zone do. so that is why you can hear an unknown sound in the safe zone.
Another photo of The Main Center.
The Life-Guards
- Have 90 members.
- Settle in The Main Center.
- Not willing to trade.
- Will save the life of any traveler drowning.
- Accepting new members.
- Will make sure no wanderers drown in their sleep.
The Swimmers
- Have 60 members.
- Will train travelers how to swim
- Not accepting new members.
- Willing to trade.
The Republic
- Not accepting new members.
- Armed but they are friendly.
- Will kill any hostile entities and will lead travelers to the exit.
- Located in the danger zone.
Smilers, Skin-Stealers, Insanities, and Glitchtons (rare but extremely dangerous) are only found in the danger zone.
A Glitchton is a humanoid that looks like a skeleton. It has a neon cyan femur, ribs, spine, and skull, as well as two dark blue arms, one grey metal arm, and one dark blue leg and one grey metal leg. They are aggressive and can rip almost anything apart in minutes. Fire salt can be used to kill them. It is recommended to wear clothing that were composed of liquid silence, as these entities have an extremely high hearing.
Entrances
- Noclip in Level -33 can take you here.
- Noclip into the bottom of a drained pool in Level 823.
- Noclip at the bottom of the pool in Level -132 will end up here.
- Some hallways in Level 805.1 can take you here.
Exits
- Find cylinder stairway will lead back to Level -33.
- Find a glass wall with water on the other side and no-clip through it to go to Level 858.
- Noclip out of this level to go to Level 7.
- Finding a white door will take you to Level 737, but this is a rare occurrence.
Welcome to general chat!
<MaxCommonXD> Hi guys.
<MaxCommonXD><Setacraft> Hi.
<MaxCommonXD> What a great day.
<Setacraft> Yea.
<MaxCommonXD> Oh, wait. Did you know level -33.1?
<Setacraft> Yes, I know.
<MaxCommonXD> It got move.
<Setacraft> Huh?
<MaxCommonXD> I mean level -33.1 got moved to level -37.
<Setacraft> Yes.
<MaxCommonXD> Why level -33.1 is now level 37???
<Setacraft> Level 37 got delete.
<MaxCommonXD> Why changed level -33.1 to level 37???
<Setacraft> "Welcome To The Jungle" got deleted for being poorly written.
<MaxCommonXD> I know but why "The Poolrooms" is now level 37?
<Setacraft> Egglord moved it.
<MaxCommonXD> Did you know why he moved it?
<Setacraft> I don't know
<MaxCommonXD> @Egglore
<Egglore> What?
<MaxCommonXD> Hey Egglore why did you move level -33.1 to level 37???
<Egglore> Sorry about that! Probably should have cleared it with you.
<MaxCommonXD> Can you please tell me the reason?
<Egglore> Many people agreed that the level was too good to be an unknown negative sub-level, so it was moved to a more recognizable number in the first 100.
<MaxCommonXD> But... why... It should be level -33.1, as it is similar to level -33 and can be accessed from there as well.
<Egglore> Many levels can lead to level -33.1, and it's not hard to find a negative sub-level.
<MaxCommonXD> Okay.
<Egglore> It has been agreed that the level is such a well-known concept too.
<MaxCommonXD> Yea. A concept is pretty good.
<Setacraft> Yes.
<Mr. Backrooms> Damn, the original is almost a year old...
<MaxCommonXD> Oh hey @Mr. Backrooms, I want to know how did you make a concept of level -33.1.
<Mr. Backrooms> Well, I just saw that image in my server.
<Mr. Backrooms> And I thought of the level.
<MaxCommonXD> Yea..., it seems to be very interesting to me. (I like it because it gives the impression of being in a liminal space.) It also didn't plagiarize any concept from any backrooms wiki.
<Mr. Backrooms> Yeah, all the levels I have written are original.
<Mr. Backrooms> Well..., I'm going to go for now.
<Mr. Backrooms> See you all.
<MaxCommonXD> Bye!
Level 37 "Poolrooms"
Level 37 is the 38th level of the Backrooms.
Level 37 contains two zones:
Safe Zone
Another photo of level -33.1
First knonw photo of the entry in level -33.1.
The photo of level -33.1 in shallow area.
The photo of The Main Center in level -33.1 during the sunset before The Life-Guard have settle their base in here.
Safe zone appears to be a maze of white-tiled rooms filled with lukewarm pool water that seems to go on forever. The water in the pool is clean and lukewarm, similar to Level -33, and it is drinkable. This level appears to be dark, with the window serving as the only source of light. This level also has a day/night cycle, with the daytime lasting 16 hours and the nighttime lasting 8 hours. During the day, the windows in this level will appear to be white, but at night, Instead of appearing black, windows will appear to be sunrise. Going through the windows will take you to The Whiteout, but it is not recommended because you will not be able to return to this level. The maze's walls consist of mostly simple geometry, but occasionally you could find cylinder shapes. The flooding on this level is far worse than on Level 7. Only a few rooms in this area are completely flooded, and some of them are deep since you couldn't see any floor down there. If you spend a long time exploring this level, you'll notice that the area becomes darker and darker... and the water level begins to rise. It will be difficult to travel at this level because of this.
This level is completely silent and can make you lose your mind; the only sound you can hear is the water. the reason why the level is silent because white-tiles in this level completely block any sound coming through them. Sometimes it may result in an echo. As a result, finding other wanderers will be more difficult. So traveling with a large group is recommended. Although no entities have been discovered at this zone, some wanderers have reported hearing sounds of entities coming from an unknown source and feeling like they were being watched from a dark area. Those sounds aren't hallucinations; they're real. It comes from the danger zone because blue tiles in the danger zone have the property of amplifying sound when impacted. Sounds such as something hitting the water, something hitting the wall, running, and screaming are among the sounds that can be heard.
The white tiles in this zone have an unusual property: they reflect light in a variety of colors, such as green or neon. Water can also change color as a result of this. Almond water is also dripping from the ceiling. So it's possible that on the top of safe zone, there's a huge supply of almond water.
The Main Center
This is the exact location of the level's center. It appears to be a large room with platforms for wanderers to stand on. This serves as a landmark for travelers who become disoriented in the corridors, as it usually contains food and other necessities like Almond Water. If the wanderer consumes all of the supplies, it will refill them in 1 hour. The Life-Guard had settled their base in this area now. Wanderers report that staying in this area restores their sanity and that it also has liminal effects, but not as strong as Level -20. Wanderers claimed to have seen this location somewhere or to have visited it.
Danger Zone
A Image of the danger zone.
Look safe right?... NO
It's a maze with rooms and hallways, as well as the occasional cylinder, The danger zone will be similar to the safe zone, but it will be made of blue tiles instead of white tiles, and it will be more claustrophobic. This zone is much darker than the safe zone, making it harder to see. It's possible to be ambushed by entities here. Flashlights are useless in this area, so bringing one is worthless. Although the water appears to be clean, it is not drinkable and can cause stomach aches. The reason why water isn't drinkable is that it contains small, unknown bacteria. This section has an effect that causes you to lose your sanity faster than normal, so it's possible to go insane here. Many of the rooms in this area are flooded to the point of being unusable.
The properties of blue tiles in danger zones and white tiles in safe zones will be different. When sound is impacted, it appears that blue tiles in the danger zone will amplify the sound instead of blocking it, as white tiles in the safe zone do. so that is why you can hear an unknown sound in the safe zone.
Another photo of The Main Center.
The Life-Guards
- Have 90 members.
- Settle in The Main Center.
- Not willing to trade.
- Will save the life of any traveler drowning.
- Accepting new members.
- Will make sure no wanderers drown in their sleep.
The Swimmers
- Have 60 members.
- Will train travelers how to swim
- Not accepting new members.
- Willing to trade.
The Republic
- Not accepting new members.
- Armed but they are friendly.
- Will kill any hostile entities and will lead travelers to the exit.
- Located in the danger zone.
Smilers, Skin-Stealers, Insanities, and Glitchtons (rare but extremely dangerous) are only found in the danger zone.
A Glitchton is a humanoid that looks like a skeleton. It has a neon cyan femur, ribs, spine, and skull, as well as two dark blue arms, one grey metal arm, and one dark blue leg and one grey metal leg. They are aggressive and can rip almost anything apart in minutes. Fire salt can be used to kill them. It is recommended to wear clothing that were composed of liquid silence, as these entities have an extremely high hearing.
Entrances
- Noclip in Level -33 can take you here.
- Noclip into the bottom of a drained pool in Level 823.
- Noclip at the bottom of the pool in Level -132 will end up here.
- Some hallways in Level 805.1 can take you here.
Exits
- Find cylinder stairway will lead back to Level -33.
- Find a glass wall with water on the other side and no-clip through it to go to Level 858.
- Noclip out of this level to go to Level 7.
- Finding a white door will take you to Level 737, but this is a rare occurrence.
- Noclip Into The Cylinder Stairway to get to Level Think.
Exploring liminal spaces from your dreams...
