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LEVEL38.1
"Summer Heatwave"
Feel the
EXTREME
HEAT
...

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4
4
Sd-hexagon
Threat Index: Class 4
»⠀Unsafe
»⠀Extreme Heat
»⠀High Entity Count


Level 38.1 is a sublevel in between Level 38 and Level 39.
Level 38.1 is a sublevel in between Level 38 and Level 39.

Description
[]

An image of Level 38.1. Photographer presumed deceased.

Pxfuel

Level 38.1 resembles a Mediterranean countryside baked in the scorching heat. The level’s temperature ranges from 32.2°C (90°F) to 60.4°C (140.7°F) but usually averages around 37.9°C (100.2°F). The level shares many characteristics with Level 38, from the poor air quality to the orange hue, although the level’s main threat is not intense air pollution but rather extreme heat, as the air quality in Level 38.1 is better than its parent level.  

The landscape of Level 38.1 varies throughout. The level has features no varying terrain features such as mountains; the vast majority of the landscape consists of rolling hills. Strangely, trees on Level 38.1 never combust notwithstanding the excruciating heat. Wanderers may find massive lakes, gushing rivers, and sparse towns. The bodies of water are also devoid of life and are polluted with trash, primarily summer-themed, such as surfboards and swimwear, resulting in the water being unsafe to drink. The towns follow Mediterranean architecture. Greek and Italian architecture dominates Level 38.1. The level also follows a summer theme, with murals of palm trees and beaches on many structures and objects.

The houses on Level 38.1 have mainly Italian and Greek architecture. All the houses have damaged glass windows. The houses have no sources of light, so wanderers should bring their sources of light when exploring the houses. The Houses have no furniture except a dusty fireplace, wooden tables, chairs, and doors. A house always has 2 bottles of Almond Water anywhere in the house. Rarely, one may find a weapon in a house, such as a firearm or a knife. Signs of past life can be seen in the houses, such as graffiti, indicating prior occupancy and potentially a lost civilization. Houses that appear abandoned have more dangers than other houses, such as Liquid Pain puddles, falling debris, increased difficulty traversing, and even entities in rare situations. Wanderers should not take shelter in Houses but in the level’s bunkers.

Another image of Level 38.1. Photographer status unknown.

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Rarely, one may find bunkers underground. These bunkers have very low temperatures compared to the rest of the level, at 18.4°C (65.1°F). Taking refuge in these bunkers is the best option for wanderers to avoid certain death. These bunkers vary in size, from a trailer to a small stadium, although these are rare. These bunkers follow the same Brutalist architectural style, similar to Level 11. Puddles with Hydrolitis Plague are present in these bunkers; wanderers should be careful when traversing the bunkers. All bunkers have resources such as Almond Water and are very abundant. Bunkers have limited oxygen supply; when a bunker runs out of oxygen, wanderers should relocate to another bunker.

Once a wanderer has been in the outdoor areas for 45 minutes or more, they begin to have auditory and visual hallucinations. These hallucinations mainly give the wanderer a sense of hope. These include rescue helicopters, boats, and M.E.G. personnel. These hallucinations disappear once they get too close to the wanderer. All wanderers see the same hallucinations. Going to a bunker or entering another level will prevent these hallucinations from appearing. Many wanderers who see or hear these hallucinations will often refuse shelter in bunkers due to the hallucination’s mental effects on the wanderer.

An image of a bunker. Photographer deceased.

38point1bunkerimg

Events
[]

Level 38.1 has two events that increase the danger of the level for a short period. Wanderers should take shelter in bunkers and take special precautions depending on the event inside of bunkers for the duration of the event.

  • Rain
  • Sandstorm
Of Level 38.1's two events, the Rain Event is the more frequent one. The event has two phases. In Phase 1, heavy rain will begin, which causes no more than lower visibility and slipping hazards. In Phase 2, the level will begin to flood. Wanderers who have not found proper shelter should find higher ground as fast as possible. After 30 minutes, the flood will rapidly recede. Wanderers in bunkers should close the bunker’s access to the outdoors as tightly as possible to prevent water from flooding the bunker and spreading the Hydrolitis Plague.
The Sandstorm Event is the most dangerous event that occurs on Level 38.1. The event lasts 40 minutes, and the intensity is the same throughout. The event starts somewhat gradually but ends abruptly. This event is much rarer than the Rain Event. During the event, there is a noticeable drop in visibility, an increased difficulty in breathing, and an influx of entities. The senses of entities are heightened during the event. In some cases, wanderers should barricade bunker entrances to avoid hordes of entities breaking in. Fortunately, any entities summoned during the sandstorm vanish as the storm ceases.

Colonies and Outposts
[]

Currently, there are no colonies and outposts on Level 38.1.

The M.E.G. attempted to set up a colony in a large bunker. The bunker, along with nearby others, ran out of resources, and the colony resorted to cannibalism, with few escaping to safer levels. The bunker housing the colony is sealed off, never to be seen again, with warning signs all over the entrance.

Due to the events, no one has attempted to establish another colony in Level 38.1.

Entities
[]

Deathmoths, Hounds, Skin-Stealers, Aranea Membri, and those infected with Sanguine Festivus appear during the sandstorm event. Smilers and Clumps can be found in abandoned housing. Hydrolitis Plague can be found in stagnant water puddles, mainly in bunkers.

Level 38.1 features two unique entities: the Mediterranean Elementals and the Sand Crawlers.

  • Mediterranean Elementals
  • Sand Crawlers

Pixel art depiction of a Mediterranean Elemental.

Mediterranean Elemental

Mediterranean Elementals are spectral entities that appears exclusively on Level 38.1. The entity is hostile to any wanderers and cannot be tamed. The entity is 50 centimeters (1.6 feet) in height and 20 centimeters (0.6 feet) in diameter. The entity appears to have a blue core with two prisms protruding from its poles and two diamond-shaped energies orbiting the core. Mediterranean Elementals appear everywhere on Level 38.1 except for bunkers, and they roam around the level at all times except during the Rain Event. Wanderers who make contact with this entity receive third-degree burns. For 3 to 5 minutes depending on exposure, the wanderer's thoughts and goals will be reshuffled, often causing them to walk around aimlessly.  During Sandstorms, the entity can roll up and hurl itself towards wanderers. Torturing the entity must only be done from far distances to avoid close contact. Luckily, the entity is fragile since it is known to perish from one bat swing.

An image of the Sand Crawler's Venom.

Hypervenom

Sand Crawlers are arachnid entities that appear exclusively to Level 38.1. Sand Crawlers are only hostile during Sandstorm Events and when provoked. Sand Crawlers are 1.2 meters (3.9 feet) in length, 50 centimeters (1.6 feet) in height. The entity is composed of hardened sand. The entity has a hard shell protecting its abdomen that is as hard as diamonds. Sand Crawlers appear throughout the level except for Bunkers and Houses. Sand Crawlers appear mainly during Sandstorms, rarely when the level is in its normal state, and never during rain. Sand Crawlers can bite their prey and inject a lethal dose of venom. Additionally, Sand Crawlers can spit this venom at high speeds, enough to penetrate the skin of wanderers. Wanderers should attack this entity stealthily, swiftly, and at far distances to minimize collateral damage.

After exposure to this venom, it will first attack muscle mass by attaching to its receptors and then ripping out chunks, as well as causing widespread necrosis in affected areas - this causes rapid muscle deterioration, eventually weakening wanderers to the point of being unable to move entirely. Venom will eventually begin to accumulate in lymph nodes and the skin around these areas will swell. If these areas are disturbed, they explode and venom sprays out towards what caused the disturbance.

Entrances and Exits
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Entrances
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  • Noclipping through a summer-themed object in Level 38 leads one to this level.
  • Drowning on the oceans of Level 7 will lead one to this level.
  • Wearing a summer-themed party hat in Level Fun will lead one to this level.
  • Climbing to the top of a metal pole in Level 23 sends one here.

Exits
[]

  • Noclipping through an ice blockage in a house or a bunker sends one to either Level 44, or Level 202.
  • Entering a cave leads one to Level 8 or Level 990.
  • Noclipping through a blockage of chains will lead to Level 192.

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Terrariamusiconceagain



▶ Open Authorial & Photography Information
▶ Close Authorial & Photography Information

Lead Author: Terraria.
Assistants: Support Wizard, Beacon, weemali, and Golden.
Images:
Light theme background, and headerbox is from this article.
First blurimage and credits blurquote is from this gallery.
Dark theme background and second blurimage is from this article.
Third blurimage is Terraria's personal photography.
Mediterranean Elemental blurimage is from this wiki page.
Venom blurquote is from this gallery.
Audio:
"The Abomination's Omen" by Heart Plus Up!
Feel free to add entrances and exits to other levels, as well as small changes you think are needed!




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