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Difficulty

Difficulty: 2/5. Easy to lose sanity and Medium entity count. Food and almond water is easy to find.
Entity Count: 1/5. Entities are very rare. But are very hostile upon contact. Entities: Hounds, Smilers, Skin-Stealers, “The Disease”, Clumps and Deathmoths can be found.
Chaos Gradient: 0.5/5. Entities are very hostile. But the level isn’t chaotic
Livability: 4/5. Almond water and food is easy to find. But the entities are very hostile. Although rare.

Description:

This level appears to be a 2010s hotel. With modern fixtures. The hotel rooms are modern and have a good internet connection. But note that the internet can allow the entities to track you down. Almond water and food is very easy to find. As in the lobby. Every 10 hours in this level. There’s some breakfast food and juice options in the lobby. It is recommended to stock up on all the food. As it is safe to eat. The windows are blacked out and if you manage to break the windows and enter them you will only end up in another room. The elevator on this level is very modern and is 8 stories. All of these floors are identical though. So there is no purpose of using the elevators. But here’s a note. Don’t press the B button on the elevator. It will take you back to Level 396 or Level 5

“The Lobby”

The lobby is a room full of almond water, Juices and breakfast food which is all safe to eat. Which means it is strongly recommended to stock up in the food before you leave. There is a sliding exit door in the lobby with a exit sign. But do not enter it. As if you do enter it. You will end up in The padded room. The desk has a phone. The phone can contact people in the frontrooms. But this is a alert. Do not use it. As the entities have a signal that can track you down as soon as you use it. Same with the phones in the “hotel room.” Entities in this section are very rare. Modern Computers can be found on desk and the “Business center” In the lobby

The Hallway.

The most dangerous section of the level. The hallway is a hallway that extends infinitely. Occasionally with “The Lobby” off the hallway. Entities are the most common and hostile in the “Hallway”

The rooms.

The rooms are devoid of entities. Unless you use the phone or make excessive noise. No entity will come to you. They are furnished with everything a newly built hotel room would have. 2 beds, A Flatscreen TV, A phone, A desk, A bathroom, A Mini-Fridge and A Microwave. It is strongly advised to stay in the rooms unless your stocking up on food and almond water.

The Pool.

The pool is a room with a pool full of chlorine. Entities can appear here. And the chlorine can get you sick. So it’s advised to skip the pool.

Fitness Center.

A room with fitness equipment. Entities are extremely rare and this section works as a good hideout. But do not use the fitness equipment. As if can transmit The disease

The Ballroom.

The ballroom is a section that is a ballroom without music or people. Entities are uncommon but can appear at times.

Communities.

3 Communities found

The Modern Hotel Outpost

The 2ndlargest community in the level. This colony is very friendly and generally resides in the rooms.

- 72 People

- Friendly

- Willing to trade.

The 397ers

This colony is the smallest in the level. As they also reside in the rooms. But they only reside in the rooms on the 6th floor.

- 61 People.

- Unfriendly.

- Not willing to trade.

Camp 397

This colony transforms ballrooms into camps, by putting a few tents And a grill in some of the ballrooms. There are 120 permanent residents in all these camps combined.

- 120 People

- Friendly

-Willing to trade

Entrances.

Find a modern elevator in Level 396 or find a modern hallway that looks out of place compared to the rest of the hotel in Level 11 and keep going until you end up here

Exits.

Press B on the elevator and you will be taken to Level 11 or Level 396. Or enter a door with a exit sign and you will end up in The padded room

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