Level 3 is the 4th level of the Backrooms.
An image of Level 3.
Description
Level 3 is an expansive complex of thin brick hallways and electrical machinery. Countless randomly segmented rooms are present across the level in no particular pattern. In addition, pipes line the walls and ceilings of the level. These pipes are filled with contaminated Almond Water, which sometimes leaks onto the floor. Hallways in Level 3 are very enclosed and narrow; some even require Wanderers to bend, hunch, or crawl through them.
Although Level 3 shares similarities with Level 2, such as the claustrophobic hallways and the pipes, the level seems to be more well-maintained than the previous, along with having more functioning machinery throughout the level.
Rooms containing machinery can be found in many locations in Level 3. This results in loud sounds of machinery being heard in certain areas of the level. Some of these rooms are connected by smaller sets of hallways. Most machinery in the level appears to be used to provide energy to an unknown destination, whilst others seem to sustain the steam pipes found in the level. Exposed wire sometimes comes out through the floors, walls, and ceilings as well.
Automated doors can be found throughout in this level, and will slam shut and lock at random intervals. This seems to happen more often if an entity is present.
Another hallway in Level 3.
Entities
Hounds, Facelings, Skin-Stealers, Stalkers and Male Deathmoths are the only known entities to inhabit this level.
Colonies and Outposts
Due to the nature of the level, colonies and outposts are considered unfeasible to exist.
Entrances and Exits
Entrances
- One can enter Level 3 by going through a fire exit on Level 2.
- Entering this level is also possible by drinking blood found in drawers in Level 4112.
- Noclipping under a table in Level 521 (in the 521-A section) that has “3” written on it.
Exits
- One of the few safe ways to leave Level 3 is through the elevators, which often lead to Level 4 or Level 5. However, if the elevator is marked with “greenery”, it will lead to Level 931.
- Certain extended hallways in this level may lead to Level 273. These hallways can be identified by a lack of pipes lining the walls and a noticeable decrease in temperature as one traverses the hallway.
- There is a generator-controlled door that will lead you to either Level 4 or the finish zone (not a finish zone, not a end, it’s a trap).
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