Photo Of The Hallway (With An Unknown Entity In The Background)
A Close Up Of a Hallway Down Level 3.
Level 3 is the 4th level in the Backrooms, and it is widely considered by most to be the least entity-filled level of the Main Nine and is also debated to be one of the most safe
Survival Difficulty: Class 2
Unsafe
Unsecure
Low Entity Count
Contents
Description
In Level 3, it is easy to find random objects, some of which can be very valuable, such as lighters and weapons. Level 3 is also the level where the Wi-Fi is the strongest. Despite how beneficial these qualities may seem, few set out to specifically enter this level due to how dangerous it is.
Another hallway of Level 3.
Pipes line the walls and ceilings of Level 3, which makes it easy to distinguish from the previous levels. The rooms and tunnels in Level 3 are smaller and more claustrophobic than in lower levels. This level is extremely dangerous and is home to a low amount of entities. Stalkers & Deathmoths are the only Entities To Inhabit This Level.
RECENT NOTE:
This used to be the most dangerous level in the backrooms, but all the entities mysteriously disappeared without a trace and its unknown where they went, But watch out for any surviving entities.
It is recommended to seek Level 3 when possible. However, due to how hostile the colonies are in Level 3, if you're strapped for resources, a short stay to grab what you can find can be extremely beneficial. Make that stay hasty, though, if you want to avoid the grisly end that coloinies can bring you to. People who stay on Level 3 for too long will meet one of these fates:
- Losing Your Life to A Coloney
- Committing suicide within around 72 hours.
- Getting killed by unknown/unconfirmed beings.
Colonies and Outposts
There have been rumors of a group consisting of rabid people that became insane residing in this level. There is currently no known evidence to support this.
Despite the dangers presented by this level, the Mothbusters have been known to eliminate Deathmoths at this level as well as Level 2.
The Sanity Foundation:
- A group of 47 members in Level 3.
- Hostile and not willing to trade.
- They betray M.E.G
- Leader is known to be Snipee.
Armageddon:
It is unknown where this colony is, but many things prove it exists. It had a leader named "Jimbo." He was quite fat, had a uni-brow, ugly overall, had buckteeth, had one short and one long leg, and had a leaky bellybutton. The colony was comprised of about 10 people and they were not open to trade. They believed that the end was coming, hence the name. It is believed a very powerful entity entered their base and killed all of them. It is not known what this entity looked like.
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The end is near.
M.E.G Base Gamma
- Third main base of the M.E.G.
- Population at ≈50
- Entities within Level 2 have attempted to attack the base before.
The Cashew Empire
- Has 354 members currently. Disappearances are often reported, though, so the exact populace of the Empire varies.
- One of the rivals of the M.E.G.
- Very authoritarian, even though they claim to be honest and good-doing.
- Can tame entities with a mixture of Cashew Water and other elements, making them very powerful on paper, but entities must directly drink the water to be tamed. This can make especially rabid entities extremely hard to tame and contain.
- Are neutral with wanderers, but very hostile with non-affiliated groups.
The Firewielders
- 17 members reported.
- Founders of a glitch that lets them fully control lighter fluid to a certain degree.
- They can make short-lived swords using lighter fluid, though they don't last long due to the low quantity of lighter fluid in common lighters.
- Though they might seem scary, they are quite welcoming. Members from other tribes can learn the glitch if they are willing to pay a hefty price, being large quantities of food, almond water, and in most of cases, lighters.
- They have been making "Mega Lighters" by using empty almond water bottles and filling them with the liquified butane found in rare lighters. With such a potent source of lighter fluid, these "Mega Lighters" have improved the group's capabilities greatly.
- They can make simple objects like knives, sword, shovels and even axes out of lighter fluid, and they work as normal objects without burning. However, they are incapable of creating complex items and weapons, such as guns.
The Backroom Colonists - Outpost Tanter
- Always inconsistent population count, as it is mostly used for travel.
- Friendly and willing to trade or give out certain stuff.
- Has remote doors and mounted machine guns set in place to help keep out entities.
Leaving Level 3
The only safe way to leave Level 3 is through the elevators, which often lead to Level 5 and, rarely, Level 4. However, if the elevator is marked with "greenery", it will take you to Level 931.
You can also no-clip through this level and you will enter Level -948. But do not do this! The level is very dangerous.
Entering Level 3
You can enter Level 3 by going through an unlocked door on Level 2. You can also enter by running a generator in Level 3008.
You can also enter Level 3 by punching a hole in the wall in Level 1398.
Another way to enter Level 3 is by waiting for 24 hours in Level 1277.2.
entering Level 3 is also possible by drinking blood found in drawers in Level 4112.