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[Difficulty: 5/5 (Massive sanity effects, Large amounts of hostile entities and is endless.]

[Entity Count: 5/5 (Entities are the deadliest entities found in the Backrooms, and will feast on any wanderer alive.)

[Chaos Gradient: 5/5 (Due to the nature of this Level, it is the most dangerous level in the Backrooms.)]

[Symptoms: Insanity.]

[Dangerous: Yes]

Description

Level 3 consists of grey bricked hallways with metal floors, pipes lining the walls and ceiling which often contain thick, toxic tar which is unsafe for consumption. Level 3 is almost entirely devoid of objects or rooms, unlike Level 2. Level 3's heat, just like Level 2, can be extremely unbearable and will still kill wanderers by the heat.

Level 3 has special entities of it's own, and are the most deadliest of them all. The main threats of Level 3 is suffering from quick insanity, coming into contact with the liquid in the pipes, and being encountered by entities. Level 3 is regarded by most seasoned wanderers to be the most dangerous Level in the Backrooms and the most mysterious, because nearly any wanderer that enters this level, had never returned, and the Union recommends to avoid this Level.

Communities and Outposts

Due to the nature of this level, communities or outposts do not reside in Level, because of the dangerous visuals and entities.

Entrances and Exits

Entrances

  • One can enter Level 3 by traveling through the shadows of Level 2.

Exits

  • One of the only safe ways to leave Level 3 is through the elevators, which often lead to Level 4 or Level 5. However, if the elevator is marked with "greenery", it will lead to Level 931.
  • One can also noclip through this level to enter Level -948.
  • There is a generator-controlled door that will lead you to either Level 4 or the finish zone (not a finish zone, not a end, it’s a trap).
  • There is another door that will lead to Level 3.631463147178717 if you do the procedures listed on said page.
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