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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

Description

Level 40111.jpg

This level has very little documentation and pictures, but appears to be an abandoned building with furniture and decoration from the 1980s. The level has a strong smell of perfume everywhere, and can make wanderers faint from lack of air. The level is estimated to be about 40 billion (40,000,000,000) miles across, while still being finite.

Very few people have been to this level, but the layout is impossible to map. There appears to be a consistent day/night cycle, with almost all entities becoming hostile at night.

Sometimes, a random closet will appear in a seemingly random place. There is, however, a very low chance for Almond Water to appear, but drinking it will cause uncontrollable coughing.

Colonies and outposts

Dull of hotel

  • Hostile to wanderer's
  • Will force everyone to tape their waist.
  • All members are selfish teens


The E.P.W.

  • Friendly to wanderers and always open to them
  • High supply of almond water and food
  • Hostile to Dull of hotel
  • Smart founder
  • Good protection

Entrances and Exits

Entrances

  • Touching a ticket in level 13 (the ticket must say "Claudio rec center" with the name saying "yes, very.")
  • Going behind a reception desk in level 5 and looking under the desk leads to a phone, calling a number on it will kill you, but booking a driver to go 111111 kilometers from here will take you to level 40111



Exits

  • simply walking out the janitors closet at the 11:11 pm will spawn a woman, possibly a worker, asking for tea, politely accept and when she asks for your name, DO NOT, ON ANY CIRCUMSTANCES SAY YOUR REAL NAME. Instead, say "yes, very." Then you will fall asleep, and wake up in the next level.
  • sleeping under the desk in the reception for 111 hours will teleport you to level 222.


Do's and Don'ts

Don't

  • Cough. Coughing will attract entities.
  • Run. Running will have a chance to make you trip, which is very bad if you're running from beasts.
  • Break windows. In 10 secs police will come and shoot you with an RPG.
  • Talk to anyone. If you do, you have half a second to run.


Do:

  • Talk politely and calmly, otherwise, if you do it more than eight, if you do it you will meet a certain fate.
  • Unplug any source of electricity.
  • Stay away from any source of foggy clouds. If you do, you will be teleported to a really bugged out and colorless level (wanderers never leave)
  • Water all the plants. Its the only way to trigger the exit points.


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