Contents
The Tunnels to Nowhere.
Level 401's main entrance when entering. Photographed by a member of the Backrooms exploration team on 2/14/2017
Level 401 is the 402 nd level of the backrooms. Its walls, ceiling, and floor are all made up of an unidentified solid material resembling stone, but it will start to have properties of a semi-solid like peanut butter when exposed to extreme heats with a blowtorch or regular match. It is recommended to not melt the walls, floor, or ceiling due to the structure then collapsing killing anyone or anything underneath. In one case, after an exploration group tried to get out by melting the walls and with the ceiling collapsing on them, it then rose back up and any trace of damage was to never be found. This might conclude that the level itself is sentient and not a mechanism. The walls and ceiling of level 401 are painted a bright white color with the floor left being unpainted. There are almost no light sources on level 401, if you happen to find a lamp in intersections, that is the only light source available, so bring some batteries. Level 401 is at least 85 square miles and each intersection, corner, T section, or dead-end will be 12 x 12 feet across. This means that the tunnel maze is actually on a grid. Now about the entities, entities will mostly be found on the outer edges and sometimes in the middle area of the maze. They are not all hostile and will mostly spend their time wandering around the maze, ignoring, or either noticing you. Descriptions of each entity are down below.
Entities and their properties:
Image of angered Human Cartoon entity, about to teleport photographer to level 4.
(The Human Cartoon.) - The chances of encountering the Human Cartoon entity is very slim. This entity is the only one that can transport you to a different level. Facial features are similar to that of The Cat in the Hat, but with regular human features below the collar bone. Entity behavior consists of abnormal groans and growls 45% of the time, if you are at a party and hear these sounds, or even by yourself, turn the other direction. The entity does not attack but can leave long-lasting effects such as insomnia, myopia, and depression. If anyone decides to interact with the entity or anger the entity by harassing it, the entity will all of a sudden run up to 60 mph and if it physically comes into contact with whoever triggered it, the target gets transported to level 4. It is possible to trick the entity into not getting you. By turning off your flashlight, tiptoeing to the wall, being dead silent, and throwing your flashlight in the opposite direction, or down any path that doesn't lead to you, the entity will assume that you have gone down a path and thus you will be safe for a while.
Artistic sculpture of a Elongated Figure Entity.
(Elongated Figures) - The chances of encountering this entity are uncommon, there are at least 7 of them recorded in Level 401. This entity resembles a decaying dark humanoid with elongated limbs, these limbs wobble in a manner that feels like jolts of pain, other than that the head, neck, and torso are all found with mold, mulch, dark blood, and bullet holes. The main head part is almost flattened and will twitch in certain manners as if it has almost no bone structure at the base of the neck. These entities will sometimes have chunks of flesh fall from their torso, and those chunks of flesh will soon become little trees, these flesh trees do not need any light, water, or any resources. If flesh trees are left unintended, they can grow and block certain shortcuts or paths so it is best to destroy these flesh trees the moment you see a stump.
(Duck Nosed Children) - The chances of encountering a group of these entities is the rarest out of encounters, only 6 people exploring level 401 have encountered the Duck Nosed Children. Entity sizes vary from 3 - 5 feet and all of them are in the age bracket of 4 - 7 years old. Entities all have the same dark clothing that wraps around their legs, arms, hands, torso, and head. The Head of each supposed costume is that of a duck/dog, although this is just speculation. These entities are sometimes seen under trees in level 11, pretending to eat from an empty bowl or holding hands for a long period of time. Although these entities have been seen in other levels, they appear to be mostly found in level 401. When encountering the entity or entities (As they mostly come in groups of 3), they would notice the person that they saw, and lend out food, supplies, or even in rare cases, arrows or clubs. If the entity is provoked, they will either run away into the darkness or defend themselves with bow and arrows. These arrows are small, yet are extremely lethal with just one stab. The entities do not possess the ability of speech or any type of sign language.
(Clay Growths) - The chances of finding this entity are common, they will most likely be found at the floors of level 401 near almond water spills using it as a drinking and nesting source. These entities resemble a spider of sorts except with a material coating on them, that resembles the painted walls and ceiling. Their shape consists of a sphere with 6 - 8 legs symmetrical to the other side of their body placement-wise. They do not pose much of a threat and their behavior patterns are that of ants. Coming out of little holes in the walls and feeding young that are nested by a queen Clay Growth. These bugs are extremely sensitive to light and loud sounds, scurrying away at the speed of human jogging. If any Clay Growths jump on you, just brush them off because panicking will not help.
(The Maze) - This entity activates when someone or something is trying to burn the level to the ground. The Ceiling would collapse to the ground crushing anyone underneath. 2 hours after victims have been crushed, the ceiling would rise back up in a natural way, almost as if it were the insides of some animal decompressing. (Important thing to note, the ceiling does not collapse if brute force is applied, or even if you tried to stab the walls.) It is recommended to not burn any part of this level as you, yourself can be injured.
Items found on this level:
Items located on this level range from, Canned Lima Beans, Almond Milk, Almond water, Walnuts, Pecans, Wrenches, Rusted pipes, Lamps, Wooden tables, Empty flasks, Popcorn, Dung beetle shells, Arrows, Clubs (If you are lucky to come across any Duck Nosed Children), Bottled steak juice, Potatoes (Found in medium-sized dirt holes in the ground), Deflated Balloons, Smoke grenades (Found in a specific room of the maze, currently guarded by an outpost), Chairs, Wrenches, and sustainable Wi-Fi with chargers(Not the best.)
Colonies and outposts on this level: (Unlocked version only for all secure groups, outposts, and levels with no partygoer traffic)
There is currently 1 colony and 3 outposts on this level. There was one outpost at the center of the maze, but it was later found to be crushed, as well as the people inside it, (This was when we discovered that burning the walls resulted in destruction.) The 1 of the 3 outposts is set up near the entrance and is used as a small town for recruiting survivors from level "FUN". Two more outposts are used for keeping track of the food supply and letting in survivors, defending against entities trying to get in, and researching about the backrooms. (The reason why we moved here is because of the large number of resources, and food, as well as using this level as a secret hideout against high-traffic partygoer areas.) The one colony housing level 401 currently is the Backrooms Society Rebuilders, a group dedicated to rebuilding society from the ground up, with 268 members currently.
One of the current hideouts in a small town outpost. Photographed by a recruit of level "FUN"
Entrances and exits:
The only known ways to enter level 401 are by going the opposite way in the dark zone in level 554, or to find a small door on level 556, making you fall a shaft, and then no-clipping you here. The only exit is that, if you sleep at areas where flesh trees were last destroyed, you will be teleported to level -1. It is also rumored that opening and walking through a door with a metal handle will lead to level 302
