Contents
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Level 4037, Star core is a not only confusing level, but a very dangerous level itself, it is chaotic and can even relate to Level ! in a way, without much entities.
No image (as of now, just need a endless looking lab)
Description
Level 4037, also known as “Star core” is one of the most dangerous or chaotic levels, with the star being the main part. The reason it’s so chaotic is because the star itself, it has the power to destroy its own level, and maybe even others. If the level destroys its own level or others, won’t those other levels be gone? No. It will rebuild every level it destroyed in a matter from 2 hours, up to a week. The goal is to keep the star safe and if failed, sirens will beep. It looks as an endless lab, but it’s 3 million square miles, with an estimated half of it being the star itself. You will spawn anywhere around this level, besides the star.
The Star and it’s 2 problems
The star, the main part of Level 4037. There are 2 things that can go wrong, it could overheat, or it can freeze, both are terrible, because when either happen, destruction occurs. There are many things keeping it at a stable temperature. On average, the temperature is around 2000°C, any unstable temperatures are 2500 to 3000°C. During an overheat it is 5000°C or higher. Cooling unstable temperatures are 1000-1750°C, Freezing is 500°C.
Picture of the star overheating
That part was long.
Anyways, we need 2 pumps, that cool it down, 5 towers, when on, heats it, when off, cools it. Door control, during testing people need to enter it and watch any strange occurrences. Door closes when no testing is happening. 3 fans, and cooling lamps, with 3 screens in the Core room.
Screen number 1 is on the left and it shows pumps, and towers, the middle one (screen 2) shows star temp and stability. No testing during “DANGER” occurs due to burning to death. The right screen (3) shows star, during “DANGER” it shows a “!!” In the middle of the star, it shows temperature, output in watts, stability, cooling lamps, door open/closed, and 3 fans.
Star when it gets too cold
Overheating
Overheating is the main problem, during an overheat, there is a 2 hour pre-warning, and the core temperature room is heating, it runs out of oxygen more and more. When the 2 hours runs out, the star expands, bigger and taller. It will engulf its safety rooms first, then the core room gets swallowed, soon the rest of the lab will get engulfed entirely, but then it explodes, this reaches 300 million miles squared, this either destroys it’s own level, or other levels. Soon it returns.
Cooling
The core temperature will warn you but still no care is given, the lights get shut off. The star disappears more and more until it’s nothing. The star gives the oxygen. Everyone cannot breathe, and soon enough die as the whole level crumbles, and rebuilds itself in said time.
Colonies and Outposts
Although the dangerousness, there are still Colonies here, because they want to save the lives of thousands. The star watchers is an outpost next to the star and protect it all all times, day and night, there is an estimated 400 members There is another outpost, the name is currently unknown, and is only useful when there is an overheat or a freezing, there is an unknown amount of members, said to be around 100.
Entities
Finding entities here is insanely hard, but during a freezing you can find Smilers, during an overheat, Skin-Stealers
The main entity here would be considered the star itself.
Entrances and Exits
Entrances
- Noclip in Level 200
- Have a job in the back rooms for at least 1 year (will then noclip)
- Be experienced (mechanic, lab worker, etc.)
Exits
- Be lucky, have the unknown colony build a space pod for you and escape from there. (Will pass out, wake up in any level besides finale)
- Die from the star.
- There is an elevator that will bring you to Level 171