Contents
Level 4112: "The Infinite Bedroom"
DESCRIPTION
What is believed to be a photo of Level 4112 about 150 rooms in. Fate of photographer unknown.
Level 4112 is a single bedroom, containing a queen sized bed with a blue and green quilt on it. The head is touching the far wall, and the bed does not touch any other walls. Next to the bed is a nightstand, with a lamp with the lampshade tilted to the left. The nightstand has two drawers, one of which contains a ballpoint pen without any ink. The other is empty. Opposite the bed is a wooden vanity table. There is no mirror, and usually nothing in the drawers. Sometimes, however, a small cup of what has been identified to be O- blood is in one or more of the drawers. The room hovers at around 10 degrees Celsius (50 degrees Fahrenheit) and is dimly lit, despite the lack of any light sources present.
The twist to this level, however, is that on the left wall (from the bed), there is a doorway to an identical room. The rooms are theorized to go on to infinity. Each time you enter a room, there is a slight chance there will be something different. As you travel farther and farther, the rooms get more and more dangerous. In this level, your sanity will decrease much faster than in The Frontrooms and other backroom levels
List of things that may change room-to-room
- Lampshade may be tilted left instead of right
- blood stains may appear on the floor and walls, often telling you to jump into windows and look into mirrors
- temperature may go up to a scorching 48 degrees Celsius (119 degrees Fahrenheit) or a freezing -21 degrees Celsius (-6 degrees Fahrenheit)
- drawers in nightstand and vanity table may contain almond water or liquid pain, although there is a small chance of this happening.
List of things that change over time:
- mirrors appear in rooms and appear in more numbers and more rooms as you go on
- windows to the outside may appear. These windows are the entity windows, and are not to be trusted. Luckily though, windows are the only entities to appear on this level
- rooms generally become dimmer and colder
- rooms become smaller and more claustrophobic
The longer you travel through this level, you will become more inclined to do suicidal or self-detrimental actions such as looking in the mirrors, drinking liquid pain, and going into windows.
Colonies & Outposts
It is impossible to find another real human in this level, therefore colonies or outposts are considered impossible on this level
Do’s & Don’ts
Do
- Try to find a safe exit as soon as possible
- check if liquid you find in this level’s drawers is liquid pain or almond water before drinking
Don’t
- look in a mirror. You will get visual and auditory hallucinations telling you to drink liquid pain or jump into windows
- give in to your hallucinations and the level trying to get you to jump into windows or drink liquid pain
- stay in rooms where you can feel a sensation of being watched
- stay in rooms with many mirrors or windows
- stay in rooms with extreme temperatures
- do what your mirror self or any other human or other animal you find in this level tell you to, even if it seems harmless
Entrances & Exits
Entrances
- No-clipping into a corner in a white room in Level 5 may lead you here
- no-clipping into certain objects found in The Main Nine (often a blue quilt or vanity table). These objects are especially present in Level 9
- staying in the same room in Level 0 for two days straight may lead you here