Level 444 is Level 445th Level in the Backrooms
Contents
Description
Level 444 is one of the least explored levels and the 2nd most dangerous level of the backrooms. It looks very similar to level 0, but with a few key differences.
Office space in Level 444
It’s infinite and it is more dangerous than Level 3 due it having has nearly all the Common Entities in The Backrooms. There are a plethora of entities and they are hostile on contact, this level may look like level 0 but its a bit tweaked, like trap rooms, all the rooms with darker wallpaper you should avoid at all cost since some will lead to The End and some will lead to worse places in the backrooms. Also, there are some rooms with burnt flat tile flooring and blood on the wallpaper. All the rooms vary in size and condition, torn carpet can also be found here, note that these parts should be avoided since most of the entities make nests there. Dead bodies and elevators are scattered around although all of the elevators are traps and as soon as you go in one you will noclip out of the elevator to The Padded Room. It also has electronics and furnishings scattered around in some rooms that appear to be from the 60s-80s.
Resources are very sparse. Food is impossible to find and almond water has a large chance of being contaminated. Florescent lights tend to be quieter than level 0’s. Hallucinations and insanity are common due to this levels isolation. No major colonies have been able to form here due to its risk
There will be many unexplored rooms here, but there is known to be many exits leading to the Padded Room (A Trap Room.)
There are computers scattered around and the computers has files that are weird pictures of airports, office buildings, and Smiler sightings (not just those, but many more.) There is also a video of where some unidentified explorer exploring Level 33 and it randomly cuts off. The internet signal is “444 WiFi” There will appear to be no connection, as the WiFi signal does not work, but despite it appearing to be permanently down, the entities will track you down as soon as you attempt to connect to it. The televisions will be static but strangely the radio will have 2 channels, first will be a podcast and the second will be a music channel.
Trap rooms are extremely common and almost always result in death. They are in the form of office spaces with valuable materials, fire exits, hatches, and holes. Normally they either teleport or noclip you to the The Padded Room or The End immediately after you fall for the trap or alternatively you will be locked in the trap room indefinitely until you die of any cause but remain on the level.
The only known level more dangerous than this is the infamous Level 666
Colonies And Outposts
Colonies
1 : Singers And Podcasters
The Singers and Podcasters are a group of 8 people and have gone insane in the backrooms that formed in 2015. (evidence was from one of the live podcasts), they sing and make the podcast but also run the Level 444 radio stations, it is still unknown what part of level 444 they are in, most likely a part that nobody but them has explored. They are the only safe entertainment source in this level. Members of the backrooms colonists have attempted to contact them from radio communications but have seen no success.
Outposts
There are no Outposts in this Level
Do's And Don'ts
DO
- If you hear an entity near you, slowly back away and get to another room very far away from the entity.
- Stay quiet. This level has entities in the walls, and in the furniture so be as quiet as possible.
- Walk at a slower pace.
DON'T
- NOT drink any almond water (some is safe some is not but its impossible to know which ones safe and which ones are not safe so it is not recommended)
- DO NOT use phones at this level.
- DO NOT ride the elevators at this level. (they will kill you)
- DO NOT be loud (if you talk in any voice louder than a whisper an entity might hear you.
- - DO NOT sit on the furniture, there are entities in the furniture.
- - DO NOT go near the security cameras in this level, those are a way for entities to track you.
- - DO NOT run, running will make the entities hear your footsteps and find you.
- - DO NOT follow the exit signs (they never lead to where you want to go.)
Entrances And Exits
Entrances
- To enter, you must drop a pencil in Level 443 you can also enter a door in Level 191. Another way is to enter a certain fire exit in Level 0. You could also mine the 7th unstable ore in Level 808 to get transported here. Or starting a wildfire in level 5678. You can also enter through level 444’s sublevels. Or sleep 44 hours at Level 4444444444444444444444 to come here.
- Leaving Level ..? by resting for three hours has a 50% chance of leading you here.
- Hit a trader in level -654 to end up here.
Exits
- Go up a small staircase with mono yellow concrete walls and you will seamlessly end up back in Level 0, You can also noclip into Level 444.1 or Level 445 (If you noclip, you have a 50% chance of ending up in one of these levels] if you enter the trap rooms mentioned previously and you will likely end up in The End.