Contents
Description
level 444 is one of the least explored levels and the 2nd most dangerous level of the backrooms. It looks very similar to level 0, but with a few key differences.
It's infinite and it is more dangerous than Level 3 because it has nearly all the Entities in the backrooms. There are a plethora of entities and they are hostile on contact, this level may look like level 0 but its a bit tweaked, like trap rooms, all the rooms with darker wallpaper you should avoid at all cost since some will lead to The End and some will lead to worse places in the backrooms. Also, there are some rooms with burnt flat tile flooring and blood on the wallpaper. Torn carpet can also be found here, note that these parts should be avoided since most of the entities make nests there, it also is known to have dead bodies scattered around, there are also elevators scattered around but all the elevators are traps and as soon as you go in one you get stuck then die in an elevator crash. It also has the late 80s-90s vibe electronics and furnishings scattered around in some rooms.
There will unexplored rooms here, but there is one bathroom here with a Mark and a fake exit leading to the Padded Room (A Trap Room.)
There are computers scattered around and the computers has files that are weird pictures of airports, office buildings, and Smiler sightings (not just those, but many more.) There is also a video of where some unidentified explorer exploring Level 33 and it randomly cuts off. The internet signal is “444 WiFi” There will appear to be no connection, as the WiFi signal does not work, but despite it appearing to be permanently down, the entities will track you down as soon as you attempt to connect to it. The televisions will be static but strangely the radio will have 2 channels, first will be a podcast and the second will be a music channel.
Trap rooms are extremely common and almost always result in death. They are in the form of office spaces with valuable materials, fire exits, hatches, and holes. Normally they either teleport or noclip you to the The Padded Room or The End immediately after you fall for the trap or alternatively you will be locked in the trap room indefinitely until you die of any cause but remain on the level.
The only known level more dangerous than this is the infamous [[666|Level 666]]. (V1)
Communities
1: SINGERS AND PODCASTERS.
The Singers and Podcasters are a group of 8 people and have gone insane in the backrooms that formed in 1988 (evidence was from one of the live podcasts), they sing and make the podcast but also run the Level 444 radio stations, it is still unknown what part of level 444 they are in, most likely a part that nobody but them has explored. They are the only safe entertainment source in this level. The backrooms colonists have attempted to contact them but have seen no success.
2: BASE ANDE. (BACKROOMS COLONISTS)
Base Ande is a group of 701 people that originally started small in 2013 but has massively grown since. They explore, research and protect this level, they have hundreds of different guns and flamethrowers. These people are very tough and can kill every entity with their bare hands. They are also friendly towards wanderers and are open to trading, they will also let people join their group with mandatory training. Using the Level 0 style rooms to their advantage, they closed off a massive 2 square mile section of the level with secure doors. This base has 1200 beds in total (600 bunks), Training quarters, security cameras on the outside, bathrooms, food, almond water and materials, a kitchen, WiFi hotspot, Computers, Small labs, database rooms, and more. It is the strongest division of The Backroom Colonists
- Friendly
- Willing to trade.
- 701 People.
3: Outpost Plethora
is an outpost made by 7 people who formed at an unknown date, but it is suspected around 2011. They mostly get information and record it down, research the almond water to see if there is any use, and listen to the Radio Channels for evidence. They teamed up with The Backroom Colonists for supplies and occasionally, some members from the official group appear from time to time. They are open to trading with any wanderers and are relatively friendly.
Do's And Don'ts
DO'S:
- If you hear an entity near you, slowly back away and get to another room very far away from the entity.
- Stay quiet. This level has entities in the walls, and in the furniture so be as quiet as possible.
- Walk at a slower pace.
DON'TS:
- DO NOT drink any almond water (some is safe some is not but its impossible to know which ones safe and which ones are not safe so it is not recommended)
- DO NOT use phones at this level.
- DO NOT ride the elevators at this level. (they will kill you)
- DO NOT be loud (if you talk in any voice louder than a whisper an entity might hear you.
- DO NOT sit on the furniture, there are entities in the furniture.
- DO NOT go near the security cameras in this level, those are a way for entities to track you.
- DO NOT run, running will make the entities hear your footsteps and find you.
- DO NOT follow the exit signs (they never lead to where you want to go.)
Entrances
To enter, you must No-Clip through a wall in Level 666 or Level 191. Another way is to enter a certain fire exit in Level 0. You could also mine the 7th unstable ore in Level 808 to get transported here. Or starting a wildfire in level 5678.
Exits
The only known way to exit is by a staircase, by going down the staircase you get transported back to Level 0.