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Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of Entities

Level 470 is the 471st level of the backrooms.

Description

Level 470 seems to be divided into work and break rooms, with little else. All areas of this level give people a sense of vertigo, with it being stronger the farther you wander.

A photo of the piles of wood found in level 470

"Work Areas"

The Majority of Level 470 consists of ambiguous but rugged rooms occasionally housing machinery, mostly lathes (a machine that spins material and cuts it with a fixed blade). This type of room has an unusual Carpet made of woven wires saturated with the same liquid as level 0.

"Rec Areas"

Level 470 Contains a second type of Area more diverse in character then the aforementioned. some of the rooms resemble rec-rooms, other a sort of garden, with variations in between. Almond water as well as conventional food and drink are sometimes found in these alternative rooms.

"other"

Wanderers who have wandered far enough occasionally find rooms wrecked and destroyed by a huge iron column. Areas Destroyed in this manner fall into the void, it is thankfully hard to find this column. Wanderers sense of vertigo is strongest next to the column

Entities

Entities have not been reported on this level.

Colonies and Outposts

Poleturners

a small group of skilled laborers machining parts and wood handles for larger groups such as the M.E.G.

Entrances and Exits

Entrances

The Poleturners have a marked door in the Hub that leads here.

It is possible to noclip into this room from levels with similar settings.

Noclipping into a tree in level 71 can take you here

Exits

If you wander far enough you can end up on level 471

If you stay in garden areas for long enough you can end up in the backgardens.


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