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ᴾˡᵉᵃˢᵉ ᵘˢᵉ ᵃ ᴾᶜ ᵒʳ ᴸᵃᵖᵗᵒᵖ ᶠᵒʳ ᵇᵉˢᵗ ᵉˣᵖᵉʳᶦᵉⁿᶜᵉ

Imagine a level, a level that if you take a step, you get transported to god knows where.


A level where every step could lead you to a random place within the area, seemingly entirely random.


Imagine standing on the peak of mountains, and next thing you know, you're standing in the middle of a city by taking one singular step.


A place where the slightest twitch can, and will, bring you to the most random spot, with no-one knowing where you went.


...


...



Strange, is it not?

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Survival Difficulty: Class Undetermined
》Mysterious Properties
》Unknown Information
》Undocumented Entities

Level 475 is the 476th level of the Backrooms.

Description

Level 475 before teleportation has begun.

A picture of Level 475 upon arrival taken by a wanderer. Photographer presumed missing.

Upon arrival, Level 475 appears to be a woodland at late dusk. Within this woodland, various noises can be heard by the individual present at the time. Examples of these sounds are tseep' calls by birds, rustle produced by the leafes and on rare occasions, deers can be heard further in the distance. Despite this, no organisms has ever been found within the location of arrival in level 475.

The peculiar features of this level are known to cause sanity to decline at an alarming rate. Because of this, as well as the difficulty of exiting this level, it is not advised to enter this level under any circumstances. The peculiar features of this level are known to cause sanity to decline at an alarming rate. Because of this, as well as the difficulty of exiting this level, it is not advised to enter this level under any circumstances. Level 475 is a non-euclidian level that causes an individual to teleport to any random location whenever they take a step in any direction or make movements that are intended to be, or normally considered "fast" by the average person. Level 475 appears to have no boundaries to the terrains that can be teleported to, but there are always circumstances that do count by every teleportation.

Level 475's proportions are unknown, however they are presumed to be infinite in every direction. The level features a seemingly never-ending amount of of regions to which one can be transferred, examples of these terrains include, but are beyond any doubt not limited to plateaus, mountains, plains, tundra, oasis', steppes, deserts, swamps, woods, marshes, (undeep) rivers, valleys, caverns, or even the inside of structures and massive vehicles fall under possible locations where individuals could find themselves teleported to. Terrains do also have the ability to mimic terrains that do not exist in the frontrooms, as well as resemble other backrooms levels at extremely seldom occations, demonstrating that terrain generation within this level has no superficial boundaries.

The location into which an individual has been teleported remains completely random, but there are some presumed boundaries within this level. Examples of these presumes limits include:

  • A minimum of 1.2 meters (3.9 feet) of free space is required in all directions from the individual's location.
  • Before reaching a solid floor, the floor must have no more than 30 centimeters (11.8 inches) of liquid substance.
  • The air within the location must not reach a pressure less than 42 kPa and no more than 223 kPa.
  • All air all across the level must contain a certain amount of oxygen in order for the individual to remain able to breathe.
  • The approximate temperature across the level remains between -25°C (-13°F) and 60°C (140°F) under any and all circumstances.

Entities

To date, no sightings of entities have been reported within Level 475. This could be due to the level's ostensibly infinite space With as a result, the chances of an entity being encountered by anyone is extraordinarily minuscule of ever happening.

Entrances and Exits

Entrances

  • Level 475 can be accessed by accidentally noclipping from any level; however, the likelihood of this occurring is remarkably low.
  • Entering a Bright Blue Painted house in Level 120 can lead to this level.

Exits

  • Attempting to walk backwards without teleporting has a 1 in 156900 chance of occuring, with an additional 1 in 96400 chance of transporting you to a random level in the backrooms, however this has yet to be validated.

Community content is available under CC-BY-SA unless otherwise noted.




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Perhaps it isn't so safe afterall...

Level 475: "Don't Move"

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Survival Difficulty: Class Deadzone
》Garunteed Death
》Strictly Uninhabitable
》Presence of Lethal Entities

Level 475 is the 476th level of the Backrooms.

Extra Description

Level 475 is frequently referred to as a mental danger. Every teleportation a person undergoes will make them feel uneasy. This sensation of uneasiness will worsen with each teleportation this individual endures. The following is a list of experiences that correspond to how many steps are taken by someone:

  • No additional mental disbenefits. Uneasiness is not increased by Level 475­'s effects.

  • Minimal effects will occur, these typically are considered "just about noticable".
  • The sensation of being watched will occur, but most individuals will usually dismiss it as normal.

  • The sensation is worsening; It's nearly guaranteed to give someone a headache at this point.
  • The feeling of someone watching you becomes more intense.
  • Almond water can cure these effects.

WIP

WIP


NOTE: These are only educated estimates based on a little amount of information: Information may differ.


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