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"Tri-Wilds"

Survival difficulty: Class 1

Safe

Secure

Medium entity count

Level 486 is a assemblance of three different forests (mentioned later). Most of its entities are friendly and helpful.

Some entities found here

Sagoloth (Sah-guh-loth, Sah-goh-loth, Say-goe-loth)

A sagoloth is a human-sized sloth-looking creature. It looks entirely like a sloth except for it having a very long neck that can be up to 2 feet in length. It's neck is also striped black and white or brown and white with the rest of it's body being hairy and brown. 90% of the time these creatures will be wearing clothes. Some can even talk but this is rare. They will point you where you need to go and even share some coconut water (which just turns out to be almond water) from the coconut they have been sipping from. You will almost always find them hanging upside down from all limbs on a large branch on a striped tree found in the jungle region. Other rare positions you might find them in are: up at the top of the tree, sitting on a rock, and rarely walking around. only 1% of sagoloths have the trait that allows them to walk but they are more likely to be able to walk if they have the ability to talk.

Gurgen (Gur-gn or Gur-gin)

A gurgen is a very dangerous creature, though first found here in this level, it has been realised that they have higher populations in other levels. A Gurgen is a grey, semi-humanoid creature that has the build of a male bodybuilder. It is hunched over with its arms and hands held out in front of it at all times. It's hands are freakishly large and fingers come to a point but it has no claws. It is theorized that this creature is or may not be native to this level/environment. Or maybe they are native here and left for some reason. Regardless, some of these entities can be found around this level.

Clapling (Clap-ling)

These entities look like a small person with cartoonish dimensions (for example: a very large, round head). They are known as the most happiest entities in the backrooms and will lead you to where you need to go. They somehow know a way to get to every level and will stay with you after you exit this level until you get where you wanna be in the backrooms. They will engage in conversation with you and are very talkative. As mentioned before they are very cheerful and happy and will clap and laugh all the time in a cutesy manor.

Plurp (Plerp)

A plurp is like a fat purple parrot, found in the jungle portion. It has red eyes with black or more commonly dark grey pupils. This bird looks like it is evil but is actually not. It is a flightless bird and some have evolved so that their wings are literally fused to their body through skin. It can be found perched on a branch in either the jungle or the foggy forest

Schiki (Schih-kee)

The Schiki is a type of lizard similar to the gecko of the frontrooms. It has 5 known species that are all native to this level. Some of each species have been spotted in a flurry of other levels. Since multiple entities have been seen through a lot of different levels that are theorized to be native to this level there might be a portal or door that leads to other levels located somewhere here, possibly by the jungle ruins. That or the entities found this level and decided to stay. The 5 recorded species of Schiki are in order by how common they are:

  • Common bush Schiki (Green, no noticeable features that would stand out)
  • Black spotted Schiki (Pretty much same color and features except black spotted)
  • Leroy's Schiki (Darker green shade than others, rougher skin, back has lines that poke through the skin)
  • Neon Schiki aka Night Schiki (Sort of translucent look to them, Light green by day, glow neon when it's night time, can be neon pink or neon green at night)
  • Borkis Schiki aka Charcoal Schiki (Similar to Leroy's Schiki but black and grey, their skin is known to be flakey and fragile, presumed endangered)
  • Shiny Schiki (Unconfirmed) (An almost completely translucent skin that reflects light in a very weird way, "weird waves of different colored light can be observed coming from it's skin" say recent reports)

Schiki's are cute and common pets in the backrooms, if you try to catch one they will run away, schiki's are extremely fast and can run at 45mph

Some plants found here

Unnamed poisonous plant

is obviously a unnamed poisonous plant but what makes this plant special is that if consumed, you have a 25% chance of not dying and ending up in Escape The Room which can be good or bad depending on who you ask.

Tri-high Caris

is a semi-hallucinogenic, extreme antidepressant drug plant named for the group of people who were desperate and ate it and became very high.The drug makes you forget stress, reduce brain activity (which can make for some silly behavior), and sometimes have minor hallucinations. there are other types of caris plants found in other levels that have less severe effects, they are very common drugs to deal with stress. The way to tell if it actually is a caris is it looks like a sprout of 3-12 pieces of thick grass looking things all connecting at the seed.

Tropicanis

A tropical looking plant that is poky and thick. This plant is very much like the frontrooms' aloe vera plant except the inside of the plant has light blue-clear goo on the inside that oozes out when the plant is squeezed. This goo can be used to rappel most hostile entities when smeared on an object.

Regions

Foggy Forest

Foggy Forests is Typically the first region you will end up in in this level. It is a generally foggy forest that is very densely populated by withered, old, skinny trees that are oddly impossible to break, in some parts there are so many trees that you need to physically squeeze through. Fun Fact: It is called foggy forests because it is the size of 10 natural forest put together. One thing you should note about this region is that it is the most dangerous on this level. It is so dangerous because there is an event that occurs here where heavy fog rolls in, and shadow creatures have been known to roam the fog and steal people caught in it. It is aso dangerous because it has more gurgens then the other regions. The terrain is also very uneven and it is easy to trip because it is bumpy everywhere. Also found in this level are random trees that are way taller than all the others. They can get as tall as 2,000ft surprisingly. These trees are often found in bunches. Also, this is the only region with no trails. A sort of rare occurrence in this region are dry patches, these are random parts of the forests where there is a clearing and no vegetation or anything except for dehydrated dirt, not even any entities will step foot in one of these so it would be smart to enter one of these when being chased by a gurgen. This section also has the least amount of entities in the level.

Jungle

The Jungle is typically the second region you will enter 2nd in this level. It is a lush, bustling jungle with millions of unique plants that all have strange properties and effects. This region is very beautiful and gives you a state of calmness when walking through it. It is highly advised to find a dirt pathway (for convenience). But don't be fooled because there are such things as "false pathways" that can appear, these are highly dangerous and if followed you will be unable to leave and eventually either become an insanity or reach the end of the path that swallows you into the ground. These paths can be avoided by looking at the path itself, if there are lines seemingly drawn in the path it is a false path and you should immediately turn around and walk the other way. Real trails do not have the signature lines drawn in them and are mostly smooth dirt. These trails are actually not man made,they are auto generated from the level, trails change every 6 hours and it is possible to see another traveler on the same trail. If you follow one of the trails to the end you will get to level 487. There is one man made trail that spans for over 100 miles in a straight line, it is wider than the rest and is called "Mainway". A rarity one may find while in this section are jungle ruins. Jungle ruins look like an ancient mayan pyramid but made out of solid gold, it has vines growing on it and is cracked in some places. So far only 3 or 4 pyramids have been found and they give off an off putting vibe when you're near one. inside there can be 1-4 rooms that can have various things in them, for example one can have black sludge on the walls, another can have ancient-looking weapons. and another one could have a sarcophagus. If the sarcophagus is opened it will reveal a dirty and smudged but otherwise new looking robot that will sit up and follow you. It is unknown what else this robot can do but it is known to run into the wilderness after you leave. It is theorized that there is a portal leading to other levels within the ruins but it has never been found.

Planting Soil Forest

By far the strangest of the regions in this level is the Planting Soil Forest. It is always the final region you will enter in this level if you enter it. After entering you cannot go back to any of the other regions and the only exits are to other levels. A rarity of this section are gravel patches, these are just random patches of gravel that appear in the middle of the forest. There can be up to 3 Charcoal Shikis found in these patches. This section, like the one before, has generated trails but one difference is that it doesn't have false trails. Large Soil mounds can be found with giant worm creatures in them.

Colonies and outposts

Tri-High est.

This group Was first named the unfortunate few when they were a group of 10 but then they found the Tri-high caris and the name stuck. Not much else is known about this group because they went quiet a year ago.

Camp Bruno

A former member of camp amber found his way here and now lives here and helps people, currently has a camp sheltering himself and 2 other lost soles, very friendly and will give you shelter and materials.

Furnin Rest Stop

A landmark stop of the right of the main path that is constantly being restocked with food and some rare useful items by an unnamed explorer who leaves notes.

Entrances and Exits

Entrances:

- Walk to far into the jungle behind the fence in level 62.

- Climb a tree on any forest level and jump off.

Exits:

Eat a unnamed poisonous plant found by the trails in the foggy forest and you have a 25% chance of not dying and being transported to Level DEATH.

Entering a house has a 10% chance to enter level 487.

Dig a 4ft deep hole in the Planting Soil Forest and fall into level 231.

Step into a rotten tree trunk and be dropped into Level ____.


I like making levels, if someone wants to make one with me let me know, it could be cool. ¯\_(ツ)_/¯ This level took so long lol

-Bronxxxx (level founder)

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