Survival Difficulty: Class 1
Safe
Secure
Minimal Entity Count
Contents
- 1 Description
- 2 Colonies and Outposts
- 3 Entrances and Exits
Description
Level 4 resembles an empty office building, though it is almost completely devoid of furniture. Some rooms on this level have windows, though most of them have been completely blacked out. Any windows that have not been blacked out are considered traps, and should be avoided at all costs.
A larger room in Level 4.
Thanks to Level 4 having a very low amount of beings, Hounds and Dullers are the only entities to have been widely observed on this level. Some claim to have seen Smilers, but no evidence exists of them residing on this level. Because of the lack of creatures here, there is a larger amount of people on Level 4.
Water coolers, vending machines, and fountains containing almond water can be found scattered throughout the level. Level 4 is very easy to escape from (and also to return to). The only entity that is very dangerous in this level are the Living Statues, which have a 0.5% chance to appear in darker areas of Level 4.
Level 4 is the best place to meet other people and find supplies. Before attempting to move onto later levels, you should stock up on almond water. You'll need it, especially in Level 5 and Level 6.
Colonies and Outposts
There are currently 9 known colonies and outposts in Level 4. Keep in mind that attempting to find these colonies/outposts is ill-advised, as The Backrooms stretch out for miles.
B.A.S
(B.A.S stands for “Backrooms Analytical Squadrant”)
- The group consists of scientists skilled in certain areas, as well as architects.
- The group is known for their research, and has discovered many different things about the Backrooms.
- The only person that has a Reddit account in this group is u/MugSkeletons
- They are mostly friendly and open to trade, although a lot of them are quite reserved and not very open to newcomers.
The light... it burns.
Amor Incrementum
- This group is a religious cult who worships agriculture.
- This group is relatively small, having only around 10 members.
- The only plants they grow are various species of mould, harvested from the walls in Level 0 and Level 1.
- They're incredibly hostile and not normally up for trade. However, if you have religious objects, such as those depicting Jesus or other religious entities, they're (normally) willing to trade.
T.B.D [To Be Determined]
- The group likes to hoard things.
- The group is very small, with only 6 members.
- The group will ignore you unless you try to interact with them.
- They only trade for really weird things.
Oasis Iris (OFSEB)
Accommodates, supplies, and recruits wanderers. Based on Level 4.
Population: 25,000
Supplies: Surplus
Willing to Trade: Yes
Guide Outpost 04
- Consists of 24 people (accurate, 1 deceased.)
- The group consists of people from The Tourism Guide.
- Had a great relationship with B.A.S until losing contact.
- Good defense position from entities.
- Lots of resources.
u/Zamelle
- A young male
- This person has a lot of resources, and is basically a wandering trader in the beginning levels of the Backrooms.
- He likes to trade on easier levels such as Level 4 & Level 0.
Republic of Level 153
- Outpost of the Republic of Level 153
- Doesn't take in survivors
- 45 members
- Has a huge amount of weapons, even grenades
- Has been here since the Republic of Level 153 was created.
- Stockpiles food
Outpost 11
- 42 members
- Has a lot of food and almond water
- Friendly and open to trade
- Very small base
- Heavily armed
The Deniers/The Regretters
- A community of close to 43 members who live in a blocked up place near the start of the level
- They are friendly as long as you don't mention anything out of normal such as creatures or the levels
- They seem to try and live life as normal people in the front rooms as they are too scared to find Exits to Reality due to fear of dying in the process
- Trade for everything except objects not commonly found in the Frontrooms.
Lore Sandwich Deniers
- For now, has a population of only 2 people, Orangeuwu and a skin-stealer;
- Both of them avoid getting into serious situations and events around the backrooms, like wars, for example;
- Both of them seem neutral, will attack if needed;
- Open to trading and recruiting.
The Backroom Colonists
This group had three bases and two outposts stationed on this level. They are all friendly and are willing to trade. More info found on the actual group page.
Base Almond
Base Almond is the capital of the main group, and is used for all sorts of reasons.
Base Cali
Base Cali is more of an emergency base and to hold supplies, but it also holds meetings and stuff for the group sometimes.
Base Malt
Outpost Malt is the main base of the Backroomians colony group and used for stuff like communication and holding supplies.
Outpost Ambety
Outpost Ambety is the secondary base of the Amber Colony group and is used for storage, residential, and general safety.
Outpost Office Space
Outpost Office Space is used for storage and communication to the main group and is owned by one of the group's colonies, The Guidance Corps.
Wandering Traders Base Delta-3
- Friendly outpost.
- Used for research.
Entrances and Exits
Entrances
There are many ways to reach this level. One of the most well-known ways is to no-clip into a wall in The Hub. One can also get here from Level 3 or by following a sign saying "Empty Office" in Level 251, but there is a chance to enter Level 0 instead. Going into an orange door in Level 160 is another form of entry. The door on Level 332 has a chance to lead to this level. One can also enter Level 4 by punching a hole in the wall in Level 1398. One can climb into a file cabinet in Level 329, and appear here.
Exits
Level 4 has occasional exits that lead to Level 5 and Level 6.
Most exits take the form of office-style stairways or occasional elevators that may even lead back to Level 3.
You can also crawl into the vents to reach Level 4.7
You can no-clip into the floor to get to Level 1050. As with most exits in the Backrooms, if you lose direct eye contact with it, it may disappear suddenly.
Jumping through a non-blacked out window for a chance to get to Level 169 is another option, or if it doesn't take you to Level 169, you will be taken to Level 121.
You can also exit this level by going into an orange door with blue exit sign to enter Level 160, the final exit by pressing the button at a vending machine to enter Level 6.1.
Entering any dark corridor and walking into it while closing your eyes will likely bring you to another random spot in Level 4 or Level 166.
One can also find a rare file cabinet, climb into it, and emerge at Level 329.