

““Path to Salvation
I continue to move down the interminable trail as thirst and starvation gradually set in. In the middle of a sweltering desert, my body is exhausted. I start to run out of vitality and stroll. Feel as though the impending death was concealed outside, within the vision-obscuring fog. There was an atmosphere of vivid thinking while walking through the continually paved asphalt road, exploring further. I realized it stood as a location of isolation for myself, the unfortunate existence of myself.”— A note
Level 50, also known as "The Moribund Highway", is the current 51st level found in the Backrooms.
Level 50 is a seemingly infinite paved asphalt two-lane highway amid desert terrain, with the street stretching in both directions and indefinitely fading into the distance fog. Every step makes a little echo that adds to the impression of solitude, and the sound of the air blowing across the route slowly coating it with dust and sand. Every stride forward feels like a loop back in on itself, as no one knows what lies beyond. The path intersects once it has traveled a decent distance—around every mile or when the ascending path cannot continue in a straight line. The pathway is also known for having a non-euclidean temperament, which makes it exceedingly difficult to navigate or localize the level. Some intersections or roads themselves loop back to the beginning of the route, forcing wanderers to change lanes.
The highway lies in a frigid desert basin that lengthened much beyond the size of the actual route. As a representation of a wasteland, it has irregularly and elaborately flattened sands, as well as a mountain range that can be seen nearby from a great distance away. The descriptive information for the mountains is sparse since they frequently have hazardous environments and are demanding to scale. Except for the road and an electric pole that serves no use, there isn't much human infrastructure in the region. Plant life resembles that found in front rooms, including brittlebush, sagebrush, cologne, and other species. However, if one were to turn off the road, the desert would grow more arid and plantless, and the environment would become more hazardous.
Numerous vehicles without license plates rarely appear on the road. Numerous of them seem to be in a condition of time halting, and none are accurately parked as if time were to stop while they were moving. Although virtually all cars are locked, it is necessary to note that it is still feasible to get into them. Supplies and other necessities for survival are known to be inside. Traveling by vehicle becomes difficult at this level since the automobile may suffer damage and run out of gasoline due to long-term abandonment. Function cars can ease and smooth out a journey for the traveler regardless of whether it depends on luck, offer cover from the scorching air and brisk breeze, and serve as a place to rest while traveling.
The terrain is illuminated by constant light during the day without a cycle. Anyone present at this level will experience a variety of atmospheric conditions. The most common circumstance is sunny weather, which can raise temperatures to 38°C (simply over 100°F). Because of this, it is advised to stay on the path and in an operational vehicle. Almond water is also highly suggested due to the high temperature. The additional condition is foggy when the entire landscape is covered in fog that limits the range of vision. Although this state can cause the temperature to drop, it typically brings on a strong breeze that might nearly result in a storm.
Although the highway path is non-euclidean, there is a greater likelihood that you will come across other wanderers on your journey. Additionally, due to the heat and terrible weather, the bodies and bones of people can be found decomposing by the side of the road with the flesh torn off the bone. The idea of meeting and traveling with other wanderers may sound great, but the hazards of this level come from the stray people that walk the highway. Many unfortunate travelers tend to be hijacked and robbed while moving, with the hijackers often pointing out the car that the traveler is driving. Although individuals are rarely killed during robberies, victims sometimes die from a lack of livelihood supplies due to harsh weather or from wounds and blood loss during the fighting.
Much of this level remains unexplored, as there is only one way out. If one travels far enough, one could find a way out of this level by taking a route that leads to a petrol station amid the desert. The gas station and empty parking lots are in an abandoned state. Goods and supplies in gas station stores are frequently worthless and rotting owing to their perfect condition, leaving just a few items, including tinned food, batteries, flashlights, a crowbar, a bulletproof vest, and more. The exit is located in the back of the store and will take you to Level 51. In addition to having a single exit, one source reportedly claimed to have discovered a highway exit that appeared to go on for miles. Because the individual did not delve inside it, it is unknown what waits at the end, assuming one exists.
Radio Transmission, Log ID: 2472
The following is a radio transmission between an explorer name "Fritz Smith" and another explorer codename: “Ranger”
There are few entities in Level 50 that are frequently seen in the desert further on. Even if the entities aren't the most dangerous thing on this level, it's still not an ideal choice to wander around the wasteland, especially when it's cloudy, because anything may be concealing inside the dense fog. Hounds and Skin-Stealers are the two currently known entities on Level 50.
There are no known colonies or outposts on this level.
Entrances[]
- A fire escape hatch from Level 79 leads one here;
- Noclipping in Level 22 leads one here;
- Escalators painted with double yellow highway lines lead one here;
- Road tunnels in Level 416 lead one here;
- One may find a road within The Expanse of Level 913 that leads here.
Exits[]
Level 50 may be departed through the door in the gas station store, which leads to Level 51. Another exit is to seamlessly wander through the route until it slowly transitions to Level 52. The level may suddenly turn to a state of dusk. This may be a sign one is about to enter Level 690. Besides, going far on both sides of the road in Level 50 will lead you to Level 224. Sometimes, entering a greyscale mansion far into the road will lead one to Level 80
Original version written by: Wikidot user Joey Springer.
Rewritten by: WindXD.
| Levels | Futuristic Halls │ J. Barry Mental Asylum │ ⍟ Abyss Inn │ Numbered Doors │ Out of Order │ Otherworldly │ The Attic │ Artistic View │ Roller Rink │ Dead Mall │ Desolate Terminal │ Video Rental Store │ Surreal Continuum │ Arabian Desert │ The Moribund Highway │ ⍟ Greenfield Campus │ Alone │ ⍟ Stairwell Of Spirals │ Shooting Gallery │ Downtown Diner│ Shocking Anomaly │ Anemoia │ Soundless Solitude │ 261 Turner Lane │ Level 13? │ A Brass Number 6 │ Grayscale Halls │ Unrecognized Landscape │ Lukewarm Hotel │ Solitude Snow │ The Tranquil Disruption │ Blue Horizon |
|---|---|
| Themes | Liminal Theme |







