THIS IS A WIP LEVEL!
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Level # is the [#+1][#Suffix] level of the Backrooms.
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Description
Level 508 consists of many "gangs". This results in a lot of warfare; many buildings are spotted with blood, .22 shells, and bullet holes. The level is very repitive, consiting of mesa orange buildings, with very simple geometry; and very simple interiors. They are never weathered, but can be damaged and dirtyed by passing wanderers. These houses are square in shape and range from 1-2 stories with a top section that resembles a patio of sorts, and rarely these building can be more than 2. These are on the side of very simple roads, which are a perfect concrete white, with a solid sidewalk and a curb of exactly consistently 6 inches, going on forever, only with smoothed 90 or 180 degree turns. At these corners50% of the time a black colored spiral staircase, appeared to be similar too those seen in high-end suburb houses to go to the second floor. The handle leading up is a curved rectangle; long in length. The individual stairs are pieces of metal, and rarely; at the bottom of these staircases, another staircase will intersect only the bottom section. Another prime feature used by many is the highway. This highway goes on forever from the origin, in the x and y axis, it is only a simple slab of concrete; supported by nothing, except a large beam at the origin. These staircases usually lead up too one of these; and the highway sticks out a piece of itself to connect to the staircase. The appearance and atmosphere of this is of a hot dessert day; similar to Arizona. It is usually a cloudless sunny day, there is a 48 hour day/night cycle.
This level is euclidian; but more things start too become off the farther you stray from the origin. Some explores have reported to find a farlands. Many of the buildings will have randomly spawned guns and weapons; most commonly an unidentified pistol and a box of .22 bullets.
[ENTITY DESCRIPTIONS]
[FLUFF AND FINISHING DETAILS]
Colonies and Outposts
Fill in information about colonies and outposts. If colonies can't be created due to the danger or properties of a level, use: [Due to the nature of this level, colonies and outposts are unable to be established.]
Origin dwellers
- Very friendly group; also the largest. They only attack if you seriously, and purposefully injure a member
- More Information
- Open to trading, much like a huge farmers market.
- Population: 659
United Backrooms Delivery Service
- This is their main outpost; they operate very near the origin.
- They are very friendly, and open for trading and will help travelers.
- They stand out; their building is painted with a brown scheme, with the UBDS logo painted on, it is very easy to spot.
- Population: 70
M.E.G Subdivision
- Friendly unless you attack, be aware this group is heavily armed
- Open to trading, will help new people
- Polulation: 50
Mesa bloods
- Very hostile; responsible for most of the deaths here
- If you see one (They will be covered in satanic scars and blood), run. Run for your life, they torture wanders to death. You can join them, but you can never leave.
- Do. Not. Mention. Cheese.
- Population: 10~
Entrances and Exits
Entrances
- Enter through the frontrooms by clipping at a strangely empty building under construction
Exits
- Dyeing brings you to the origin; there are usually friendly outposts here.
- If you stray farther from the orgin; some have reported teloporting too other levels, most often the frontrooms.
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