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Survival Difficulty: Class Deadzone
》Numerous Hazards
》Strictly Uninhabitable
》Presence of Lethal Entities
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"Level 516 is classified as Class Deadzone due to its outstanding properties as Level 516 is specified as Class Deadzone , someone should expect various dangers or hazards, entity infestation and likely death level. Level 516 doesn't have any known exits. If you are in Level 516, your gonna die here."

The M.E.G

Description

Level 516 come across as a sky in a sunny day, with a invisible tunnel of glass leading to nowhere. Level 516 has some scattered floating islands however it's full of entities there, they periodically spawn in the island. Level 516 has simple 3 areas: floating islands, invisible tunnel and broken tunnel (part of tunnels). Floating islands contain nothing and just a simple house with furnitures, floating islands is floating (obviously). Tunnels have 2 factions: invisible broken tunnel and invisible tunnel. Invisible tunnels is safe to bridge but many entities reside there, invisible broken tunnels are broken, it's goal is to make you fall in the void or block your way, no entity can be found at this tunnel. Level 516 has a one event making the level even more dangerous. Basically once you got to Level 516, your simply trapped in the level and likely your gonna die here.

Entities

As mentioned before, this level have entity infestation. Most of the entities reside in the level are sentient or lethal.

Events

One event is documented at this level:

Nighttime

Nighttime, happens at this level. At this time, the sunny day will turn night and dark, making the entities more hostile than ever, you may need flashlight at this event.

Colonies and Outposts

No outposts and settlements is created due to the properties of the level.

Entrances and Exits

Entrances

Exits

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