Contents
Level 517 “The Escaperooms”
- Survival Difficulty:Class 4
- Unsafe
- unsecure
- medium Entity count
Description
Level 517 is a very small yet many have met their fate here.What makes this level difficult is the sanity toll because of the level being blood red and entities in clusters.the level contains pipes in rooms D and C making them very hot, often reaching or even surpassing 30°.it is unknown where this hot water comes from.As soon as you enter room D,a blaring alarm will go off and it will blare for around a minute before finally going into silence.there is also a trap in room B to make you think it’s a exit to reality but really it’s just a picture on the glass
Colonies and outposts
due to the smallness and entity crunch in this level, colonies and outposts are impossible.
Entrances and exits
Entrances
the only known entrance is opening a vent grate in Level 491 for a chance to get here.
Exits
follow these steps to exit
- go to room D to set the blaring alarm off
- While the alarm is blaring,there should be a crank on one of the pipes of Room C.Pulling the crank will stop the alarm and flood the level with 3 feet of water.Entities will vanish.
- go to room D and there should be a axe.take it.
- go and break one of the walls of the entrance.The walls will be weakened by water alreay
- Going through the broken wall will lead to Level 518

