Revision as of 17:53, 26 March 2022 by OGominho(Message Wall | contribs)(Atualizando categorias: adicionado Levels, adicionado Mythic Levels (automático))
Level 534 is a safe level, in which humans can thrive in. It represents a school, with all of the resources necessary for living. There are many classrooms, which are locked, but can easily be kicked down, making classrooms one of the main sources of items which increase the quality of life, but aren't needed, such as phones, computers, etc. There are lockers which contain resources such as lunch boxes, and phones. Phones are necessary because it's easy to get lost in these long hallways.
Entities
Facelings are the only confirmed entities found in Level 534. The facelings have bodies of children, possibly related to the fact that the level represents a school. There have been rumours of hounds, but the sightings have never been confirmed.
Areas
Cafeterias
Cafeteria
You can encounter cafeterias every few hours of walking through the halls, which contain lots of food, and useful items. Some cafeterias contain a lost & found, with clean clothing, and backpacks. There are also occasions where you can find phones, but it is not very often.
The Roof
Only known photo of the roof.
The roof is a place you can reach by climbing the staircase for around 200 flights. There is nothing useful there, so it's not worth going to.
Nurses office
A photo of one of the Nurses Offices.
The nurses office is a large area with a locked chamber in it. If you manage to get into the chamber, there will be lots of supplies, and a sink that dispenses Neon Water, but this is only on a rare occasion.
Bathrooms
A photo of one of the bathrooms.
The bathrooms are mostly useless, but on the rare occasion, you can find makeshift weapons, and even guns, which may be useful in other levels, but because of the fact that this level has no harmful entities, it's completely useless.
Colonies and Outposts
FC
FC, short for First Colony, was founded by Ralf Daniel in 2012, when this level was first discovered. The colony is also known as Danny's Republic. This colony is also the largest in this level, having over 432 members. This colonies appears to have it's own democracy, and it occupies one of the hallways. The colony is close to a cafeteria and also stretches into many classrooms.
Carter Republic
The Carter Republic is a very reputable colony. It is led by a former FC president, who decided to create his own colony after being impeached as the leader for using control of the resources for his own gain. The Carter Republic is known for being hostile to members of the FC. This colony's centre is located in a cafeteria, from there, it stretches into other hallways and classrooms.
Samotnitsi
They are a group of people who go off on their own, and are known for killing and steal from both the FC and Carter Republic. They aren't tolerated by any colonies, and will most likely be shot on sight. This colony is always on the move, exploring Level 534 and gathering resources.
Entrances and Exits
Entrances
Breaking through the wall while in 290-2 in Level 290 will take you here.
Digging through the mulch floor in Level 9007199254740992 will take you here.
Exits
Falling off of the roof is an exit which leads to Level 289.
Breaking through chained doors found scattered across the hallways can lead you to Level 98 or on a rare occasion The End.
Breaking into the freezer located in the cafeteria has a chance of leading you to Level 0.7.