Contents
Level 543000 - "The Blackwhite Lights Labyrinth of Labyrinths"
Survival Difficulty: Class 5
- Unsafe
- Unsecure
- Entity Infestation (Most entities here are not confirmed so entity infestation count to the confirmed entities)
Description
When one arrives here, the senses and movements are numbed by an oppressive dullness in the mind, finding yourself lying down in a replica of your bed in a replica of your bedroom, though it is completely black-painted, and wherever there are windows in your room the curtains are closed, behind of which you won't find anything but wall (some reports say that they have their window but the fake version of the exterior is equally colored black, a couple of times there actually were even blacker silhouettes of people in the neighboring rooftops or yards that felt as if staring at you).
But this is just the beginning; then there's the entrance to your fake room that emits light, white. If you overcome the numbness, dream-paralysis-like state, you could stare at the entrance and see a narrow rectangular hallway as if it had white and black lighted strips heading to darkness. Each segment is 3 meters long (white and black) and each has one door in each side, imitating ones you have seen through your life, though sometimes it is only a doorless opening.
The moment you exit "your room" the numbness disappears and your brain wakes up completely, though with a minor headache that could last up to 10 minutes, but beware, you will begin to suffer a sudden sensation of anxiety as paranoia starts creeping in very slowly; the few surviving explorers said it is the effect of staring to the bicolor hallway, but this is unconfirmed. Once you enter a labyrinth, there is no "turning back from whence I came" for it becomes a wall.
If one enters a door in the white segment, it leads to a whole hallway labyrinth that is plain white lighted, in this case, it will look like the hallways and floors of a hospital or asylum; normal noises from such places could be heard, but you are actually alone; there is food in the cafeterias and vending machines that refills every 30 minutes, and also drinks including almond water and normal water, though if you drink a bottle of those you will forget something, from the previous 50 meters you walked through to an important event or pending duty, also it is impossible to sleep here, no matter how tired you get. In a matter hours up to a couple days depending on the strenght of your mind, the voicecasting system in the labyrinth will begin to put the entire 6 parts of the "Everywhere at the End of Time" suite, beginning with a very low volume and becoming almost unbearable to the end of it. Any mental effects (anxiety, deppression, fear, despair) the song has in real world gets magnified tenfold. No earplug or personal music player works here, so one is obliged to listen, but hey, WiFi works here though, connecting to real life servers; anyway, music videos wont load, no cheating for you, sorry. While the suite plays on, the labyrinth itself will gradually and subtly lose its details and the visual hallucinations of old people (versions of friends, loved ones or just people you knew) losing faculties and becoming raving, growling, screaming animalistic monstrosities with random forms the victim fears, attacking you but vanishing at a centimeters distance, will keep increasing.
The best option you have is to run and find an emergency staircase, get downstairs until seeing a door with the "frail awareness" legend to get into a bicolor hallway like the one you entered from. The next time you enter a white labyrinth, it could be totally secure and comfortable, it could be a dirty decomposed version full of inhuman cacophonies, a rathole with a mold infestation, or a glitched area full of real versions of your prior hallucinations scaring and hurting you until escaping again or becoming one of them. If you can't escape the first time, the labyrinth fades away when the song ends and you are lost forever in silent whiteness (until you're not).
If one enters black segment door, the labyrinth is black; this is the most dangerous as the blackness is a suitable home for smiler swarms, female death moths, and black, aggressive feelings (probably are black, after all the black light only shows their silhouette for no logic reason one can think about). Duller arms can also try and grab you into the nothingness (how to know they are, it is only an inference by explorers writing about the place before vanishing, as no surviving ones have seen those silhouettes). A peculiar thing here is that if you drop an object to the floor it will never touch any bottom, losing it forever. It is recommended to use attached flashlights and big backpacks to carry your stuff, the former actually work here; all this place is all black and featureless, but the margins of doors, windows, staircases, elevators, and any objects could be discerned with these; use the light at your own risk.
These labyrinths extend apparently to the infinite, and from time to time a black and white striped hallway will be found mostly at random, but it will never be the same you entered from initially, and certainly, it won't help you guide yourself through this nauseating and ever "illuminated" hell.
Entities
Known Entities
- Smilers
- Black Facelings
- Dullers
- Hounds
- Death Moths
- Windows
- Sleep Spiders
- Crawlers
- Insanities
- Partygoers
Unconfirmed Entities
- Alveolar Dragonheads
- Screamers
- Schizomounds
- Watchers
- Dollfaces
- Photoshops
Unique Entities
- Decrepits
- Tthose hallucinations that then end up being real
The Alveolar Drangonhead
The Alveolar Dragonhead is ahead identical to that of a dragon creature starring the "How to train your dragon" movie trilogy, but hyperrealistic in format, its "ears" being replaced by an internal lung structure, having multiple irregulars and awkwardly positioned eyes. It spans around 4 meters in diameter, and it chases explorers in the white labyrinths sometimes while the song is being played or randomly in the black labyrinths. The only sound it emits is an incorporeal ghastly sound of a piano. It hates being sprayed almond water, but the next time it appears it will become quicker in its pursuit. One survivor describes it chewing and regurgitating her partner as wailing pulp when he stopped for a moment while being pursued.
Schizomound
A conical mound of tumorous flesh with pustules and short venomous tendrils that could appear next to the bed of a recently arrived explorer, with the head of an extremely big-eyed and fish-mouthed woman. It has a few greasy hairstreaks, and stinks abominably bad; It moans as a penitent ghost for almost 7 minutes as to provoke the victim to view arms against it, the moment in which it injects its venom and liquefies its prey to suck it while still being numbly aware. Must ignore, and wait until it stops moaning, signaling it has disappeared.
Entrances
- Improbably, through falling asleep exactly at 12:45 a.m in real life or in Levels 333, 444, 555 or 543.
- Through running randomly for 543 seconds in level 6 screaming, but unlikely.
- Trying to noclip 543 times through little holes in the floor of level 542,999.
- Running directly towards corners in level -1, but it could be a fake method.
Exits
- Walking calmly through a bicolor hallway for 345 seconds, but this method is a matter of sheer luck, leading you to Level 6.