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Survival Difficulty: Class 0
》Safe
》Secure
》Devoid of Entities

Level 550 is the 551st level in the backrooms. It is one of the most beneficial oddball rooms to find yourself in.

Description

Level 550 consists of a small floating city. The architecture is held up by the clouds and falling off the island is not possible: Trying to fall off will summon a bouncy cloud below you. There are a few buildings on the side of the main street, where you can trade stuff with the merchants. There is a fountain of water in the center of town, drinking this water will set a sort of Checkpoint at this room. Dying at any point from here on out will instead send you back here, laying on the side of the fountain. Dying in The Frontrooms also sends you back here.The main feature of this level is the level specific entity: The Judge

Entities: The Judge

The Judge appears as a large statue. When approaching The Judge, you will begin to hear his voice in your head. He will judge your success in the backrooms. He has 5 factors: Generosity, Rationalism, Experience, Accumulation and Thrill. Depending on how much or how little of these you have, you will be rewarded different items.

Generosity

Generosity is determined based on how many other wanderers you have helped on your path here. Giving resources or directions will increase your Generosity, and theft and murder will lower here.

  • Having positive Generosity gives you medical supplies and almond water dependant on how high Generosity is.
  • Having neutral Generosity gives you full body SWAT grade armour.
  • Having negative Generosity gives you weapons of power scaling with how low Generosity is.

Rationalism

Rationalism is determined based on the number of rooms you've entered. Entering room branches in many rooms will increase this factor. Beeline it straight to this room to have a negative factor.

  • Having a room count above 50 will give the player a map of the first cluster of the backrooms, and if the second, third or fourth cluster has been entered at any point, you will get a map of each respective cluster.
  • Having a room count of exactly 50 will give the player a one time use item which sends you to a different room, at least 500 rooms away.
  • Having a room count below 50 will give the player a watch that can act as a wrist mounted flashlight.

Experience

Experience is determined based on how many entities you have seen, and how many times you have either killed or escaped them. To Be continued...

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