Level 550 is the 551st level in the backrooms. It is one of the most beneficial oddball levels to find yourself in.
Contents
Description
Level 550 consists of a small floating city. The architecture is held up by the clouds and falling off the island is not possible: Trying to fall off will summon a bouncy cloud below you. There are a few buildings on the side of the main street, where you can trade stuff with the merchants or do other activities. There is a fountain of water in the center of town, drinking this water will set a sort of Checkpoint at this room. Dying at any point from here on out will instead send you back here, laying on the side of the fountain. Dying in The Frontrooms also sends you back here. Everyone who has made it to this room will appear as a ghost, applauding and cheering from the clouds, which may have some decor, such as trees and water flowing out of the front. 1 copy of this area exists every 100 kilometers of the level. The main feature of this level is the level specific entities.
The Sub-areas
The Bazaar
The Bazaar is a store on the right side of the city. It's building is marked with a neon LED sign depicting a dollar bill. The building itself has brick exterior walls and flat roofing, while the inside appears as a typical frontrooms mall, with sliding doors between it's neighboring buildings. It has plenty of traders who will trade you various backrooms objects and items in exchange for the following:
- Frontrooms Currency.
- Almond Water (In Liquid Ounces)
- Food.
- Clothing
- Materials.
- Medals (See The Challenges for more info.)
The Barracks
The Barracks is a building on the right side of both the level and The Bazaar. The Barracks has 3 levels; The Shooting Range, The Close Quarter and The Tactics Class. Each is almost exactly what they are named after. The Shooting Range is a shooting range, The Close Quarters is a close quarter training area, and The Tactics Class is where a group of books containing ways to fight and combat tactics are. Be warned, however, trying to take any items from this building will not work, the items will anomalously snap back into the place they were found when you got there.
The Cafe
The Cafe is a building located on the right side of the level and the left of The Bazaar. It is exactly what it sounds like, a cafe where you can order food and drinks. This area is compared to Level 6.1, though many also compare it to Level 6.05 due to the anomalous properties of the food and drink served here. First of all, the food can fit into very small boxes, even if it looks impossible to store inside the containers. The second thing is that the food seems to make you more powerful forever after eating. These foods are purchased with Medals, and take from 10 to 60 minutes to prepare.
The Challenges
The Challenges is an area located past a "secret" portal found in the main area, and is considered by most to be the strangest part of this level. This portal can be opened by plucking a leaf from the trees on the level and throwing it into the fountain, which it will form on top of. The Challenges, at first, appears as a black box with a lever in it. Pulling this lever will peel away the black box to a recreation of any level. This box will still be tangible, but after moving to any chosen level, a group of 5 random buttons appear when you try to press the "Enter" button. These buttons will add new things to these level copies, increasing the danger of the level. If you press the enter button when a button is pushed, you will enter the level copy you modified. It's worth noting that the buttons are labeled, pressing a button changes what the level outside shows, and "dying" in this level just brings you back in front of the fountain. The reasons you go into this area, though, are the Medals. Medals are currency used in this level, and are earned based on how dangerous the level is. Each class above 0 will reward 100 medals per difficulty level, up to a max of 500 at Difficulty 5, and the buttons you press will increase a multiplier that gives you more medals. The exchange of currency is roughly 10 medals to 50 cents. M.E.G. has provided a short list of effects below:
| Mod Type | Label | Effect | Medal Reward | ||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Entity | Swarm | More entities appear. | + 20% | ||||||||||||||||||||||
| Entity | Rage | Increases the hostility of entities, making them move slightly faster and sense people from further away. | + 20% | ||||||||||||||||||||||
| Entity | Diversity | Adds 1 random hostile entity species to the level. | + 25% | ||||||||||||||||||||||
| Entity | Mutated | Increases the intelligence of entities, allowing them to take more creative routes towards wanderers as well as communicate with other entities in order to give information and plan attacks. | + 50% | ||||||||||||||||||||||
| Entity/Level | Madness | Doubles entity or level related sanity drain. | + 50% | ||||||||||||||||||||||
| Level | Labyrinth | Increases the length of passages and decreases the size of rooms. | + 20%
EntitiesThe Judge The Judge, having manifested into a dragon. Photographer status unknown. The Judge appears as a large statue which manifests depending on the wanderer it serves. When approaching The Judge, you will begin to hear his voice in your head. His voice is said to be the same as your greatest role model in life. He will judge your success in the backrooms. He has 5 factors: Generosity, Rationalism, Experience, Accumulation and Thrill. Depending on how much or how little of these you have, you will be rewarded different items. GenerosityGenerosity is determined based on how many other wanderers you have helped on your path here. Giving resources or directions will increase your Generosity, and theft and murder will lower here.
RationalismRationalism is determined based on the number of rooms you've entered. Entering room branches in many rooms will increase this factor. Beeline it straight to this room to have a negative factor.
ExperienceExperience is determined based on how many entities you have seen, and how many times you have either killed or escaped them. Killing entities gives you positive Experience, and escaping gives negative Experience.
AccumulationAccumulation is determined based on how many items you have found on your way here.
ThrillThrill is determined based on how long you have survived until getting to this point. Unlike all other points of the G.R.E.A.T. chart, multiple rewards can be achieved from Thrill. Surviving for the defined amount of time will also give you any previous rewards.
Sky SerpentsSky Serpents appear in structure to look like eels. These entities are peaceful and swim in the clouds. AvatarsAvatars are a very mysterious entity race. They seem to be constantly floating, and the only visible parts of their body are their heads and hands. Their hands and head are stripped down to bone, though the type of skeleton these Avatars possess are very similar to human skeletons. These entities speak all languages, even sign language, and run the various areas of the level not run by The Judge. These entities are highly photosensitive, and cannot be photographed safely. If they are exposed to a camera flash, they will suddenly begin to disintegrate to dust. This also occurs without camera flashes on, and the lights inside the level do not trigger this. Entrances and ExitsEntrances
Exits
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