Level 557 resembles a outdoor school of a time of constant sunrise lighted up by hanging lights with doors that are separated throughout the halls that never open. The back pack hangers attached to a thin line of wood screwed into the concrete wall. With metal fences looking out into the outside with cars lined up in a parking lot that never move.
Only proof of the bright door
The walls are made with unbreakable cracked concrete with spaced out lights aligned on the top portion of the wall. The floor is made with a normal sidewalk type of concrete with cracked spacing in-between along with grating that holds rainwater that never comes. Level 557 is huge with it's repeated type of hallways with rare outside sections that look out into the sky. Playgrounds are rare to find in the level and when found they are huge, if you where to enter these playgrounds you could faint and be teleported into level 741 but be careful crawling through the playground space. Water fountains that are found on the concrete walls that are either broken down or rarely even working can dispense normal fresh almond water which could be tied to the water fountains on level 4. In level 557 there is a rare sight to see a bright light, this light is a door to the Hub which is a vital place for transportation, but there's a estimated 0.1% of finding this so it is guaranteed to use another faster exit out the level. The only proof of this door is the image on the left.
Entities
Entities are not rare on this level and are fond to be found by an explore within the level for about a few minutes. The entity's that inhabit the floor travel in groups and if you manage to come in contact with such entities in groups they shall call upon there group and will use hostile force against any traveler so if you do come in contact with these entities it is really highly recommended to stay away and follow correct safety measures if you come in contact with these entities such as: Smilers, Face lings, and Death Moths. When crawling through the playground you need to be careful of Party Goers. They do not travel in groups but are fast and will kill you if you come in contact with them inside the playground.
Colonies and Outposts
Constant Travelers
The group moves constantly throughout level 557
These travelers are trained to avoid entity's and not attract entity's
The group has a good amount of almond water
They do not fight and rather avoid fight's
The Constant Travelers are open for trading there almond water
The Constant Travelers build temporary outposts and abandoned them quickly so if you come across a deserted outpost it is likely built by the Constant Travelers
Entrances and Exits
Entrances
The school can be accessed through a specific door in level 113
Exits
There is a rare chance there could be a door that is unlocked, this door will lead to to level 558
Find a playground and crawl through the playground in till you faint. It should teleport you to level 741