Contents
The Road to a Possible End.
Dead-zone, unsecure, minimal entity count.
Class 4
Level 569 is the 570th level of the backrooms. This level is mainly composed of a regular road that stretches on for what looks like, infinity. Off the two sides of the road, there are giant grasslands with dark pine trees scattered throughout the level. The sky is always cloudy and grey, and rare occurrences of a "sun" have been seen. There is currently no day / night cycle in this level. The horizon line of this level is also determined to be infinite due to the slowly changing and shifting land creating huge hills at least as far as the eye can see. If anyone were to walk off the road and onto the grass, they will experience a paralyzing shock that will leave them blind, unable to use their limbs, and experience symptoms of a weird fungal spread with mushrooms growing up to 4 feet over their body at least 25 seconds after death. There are no vehicles, supplies, or even dirt on the road. Anyone who enters level 569 and is exposed to this level after 2 hours, will be determined to get to the end of the road no matter what side they are on. There will sometimes be flights of stairs that lead to sealed, concrete rooms with no lighting at all. (These bunkers, of sorts will be extremely helpful for protection against the main entity.)
Level 569, Entity in it's first stage. Photographed by an unknown user.
Official survival Guide.
Level 569, Entity in it's second stage. Photographer was found in pieces 4 seconds after this picture was taken.
Since there are barely any supplies, and uncommon occurrences of bunkers protecting you against the entity in its second state, this guide will teach you on how to survive the raging storm and get outta' here.
Separate from any members if in a party of more than 2.
You should not worry about any others who are injured or who have died. This will slow you down a lot and lower the chances of finding a safe-zone bunker before a storm comes.
Search in bunkers for food and supplies, only go out for specific events.
You should never, go out for any other reasons other than, A. To find more supplies / food due to the bunker supposedly loosing its food supply or either, B. Go outside in search of another bunker if a storm has passed, if the bunker you occupy needs to be evacuated.
Timing of each activation of stage two of the fog entity.
If you hear ANY, low rising shepherds tone, with gusts of steam and fog flying everywhere, with the shape of what appears to be a tornado in the distance, its over. You only have at least 22 seconds before the entity hits. When the entity has fully submerged the area, DO NOT go outside during the storm. The winds can travel up to extreme speeds to the point where you explode. The timing of each storm when it hits will be 2 days. After the storm, it will change back to stage 1 for a day and 13 hours.
Items on this level
There will be lots of canned goods and at least 3 flasks of almond water per bunker. If you come across a watermelon patch, only lean forward to pick the melons in the front if you are needing one. There is a piece of a statue's head recorded on one of the expedition logs of level 569 weighing up to 18 pounds. It appears that there is a special ability to whoever touched it, making the user have any eye related disease cured in less than 1 minute, and for them to run up to abnormal speeds.
The object of level 569 currently held at an outpost on an unidentified level other than level 569. Photo taken by unknown user.
Colonies and outposts
There are no known colonies or outposts on this level.
Entrances and Exits
To enter level 569, you must go into the really dense wheat fields in level 10. Almost any level which contains a long steady path like level 100 could also lead to level 569. Another way to enter is to escape level 69 by finding a Non-Euclidian hole in one of the walls that shows level 569, or to accidently stay longer than 10 minutes in the Almond water Rooms, which will teleport you 10ft off the ground of level 569. There is only one exit, it only opens 10 seconds right before a storm hits. The exit located on level 569 is that of a bright light emitting form a rusted bunker. This bunker will then lead you to level 36, level 0, level 93, or lastly, level 10. - Document recorded by Coopsmgee