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Level 589: The fighting club
Level 589 is 590th level of the Backrooms.
Description:
The fighting club is a single room. There is a fighting ring in the center enclosed by an iron cage that is physically impossible to break. The ring is surrounded by an indoor stadium that could seat hundreds of thousands. Anybody who enters this level is forced to fight entity after entity inside the ring. Each one will become more deadly than the last. To give humans a chance, a weapon will be given at the beginning of the round, depending on powerful the entity is. Weapons will disappear after the entity is killed. Weapons that spawn include lead pipes, knives, machetes, and sawed off shotguns. For every round somebody wins, the survivor will obtain one bottle of almond water. The amount of bottles won is increased by one for every round won so this is a good place for almond water for those who know how to fight. Also all almond water will automatically teleport to whatever level a survivor is going to. Energy bars will randomly fall from the ceiling that can eradicate fatigue and small to moderate injuries. These cannot be taken out of the level.
A picture taken right before fighting the CPTN. Facelings can be seen cheering the photographer on.
Entities:
Facelings fill the stadium's seats and also are the contestants for rounds 1-10. The only thing you can use to kill them is brute strength and your own wits. The contestants for rounds 11-20 are Skin-Stealers. All of them are in their natural form without stolen skin. It has been noted that Skin-Stealers will commonly taunt their opponents possibly due to hearing past survivors doing the same to them. A lead pipe is given to fight with during the Skin-Stealers rounds. The enemies of 21-30 rounds are Insanitys, who will sometimes have light pieces of armor equipped. Everyone will have a hunting knife to fight against the Insanitys. Rounds 31-49 are Scratchers. A machete is used to combat the Scratchers. It is heavily advised to save at least 3-4 energy bars due to how aggressive Scratchers are on this level, which requires defensive fighting tactics to deal with. The final round is against an entity special to this level. This entity is called the CPTN. It has a humanoid shape and is made out of metal. It is extremely durable, has enhanced speed, and strength. The CPTN is over eight feet tall and has a slender appearance It has a metallic shield on each arm and both hands can be turned into five feet blades. It is essentially a much more powerful variant of the Scratchers and a sawed off shotgun is used to fight the CPTN.
Colonies/outposts
There are none due to the nature of this level.
Entrances:
There is a small chance to enter this level by surviving an encounter with the thing from level 7
Kill a hundred entities in one level
Cause significant damage to a level's structure (Ex. throwing explosives at a wall.)
Small chance of entrance when killing a spider on level 8
Exits:
Winning every round will take you to level 0
Ripping off both of the CPTN’s shields while it’s alive will transport you to level 5
clipping through the cage will send you to level 245
attempting to get the faceling crowd more excited will bring anyone to level 590