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Level 58 is the 59th level of the Backrooms.

CPendingIcon.png

Survival Difficulty: Pending
》Undetermined Safety
》Unsecure
》Unknown Entity Count

The first known picture taken of Level 58.

Description

Level 58 perfectly resembles a house located in Zahora, Spain, The Frontrooms. This house, commonly referred to as "Gaspar House", is enclosed by 3.5 m high walls with a total area of 18 m². The perimeter of the building is divided into 3 equal parallel strips, the middle one being the only roofed one. This strip encompasses all the rooms located in the level: Room 1, 2 and the Central Room. The other two strips are where both outdoor areas are located. The first outdoor area includes a white front door, similar to the other doors in the level, and a garage door, which perfectly matches the wall's appearance, making it seem like it's not even there. The second outdoor area is where the level's pool is located. Small walkways lead to empty areas where direct access to Rooms 1 and 2 can found. Both outdoor areas contain two small trees, which once hitting a certain height, vanish until a new sapling is planted by the level itself.

A picture showing both the outdoor area and the Central Room.

Level 58 has many different properties that make it more than just an uncanny home. The outdoor sunlight, for example, has been proven to cause hallucinations, supposedly caused by low sanity levels Wanderers experience when exposed to it. Although proven, not much is know about what causes such sanity drops, as most instances of this have not gone through proper research protocols in order to yield reliable scientific conclusions. M.E.G. missions to Level 58 have shown little to no interest in exploring the sunlight and house's properties, which explains the lack of publicly available knowledge on it.

A picture showing one of the almond water pools.

Level 58's Pools contain noticeable characteristics. The Pools are in fact filled with almond water, which at first would seem to cancel out the sanity effects caused by the sunlight, but after further inspection, one will notice this precious liquid is unbearable for safe human consumption due to its scorching hot temperatures of over 140 °C, which instantly upon contact, may cause 4th degree burns. Further exposure to the liquid may lead to more severe burns and even casualties. The Pools seem to only go 1 meter in depth, but the liquid volume it may store is seemingly infinite. Randomly, the almond water may, all of the sudden, vanish just like the trees. The water will start slowly rising back up at normal temperatures, safe for consumption, however this will increase proportionally to the liquid's level.

A picture showing the Central Room's furniture.

The Central Room is where one initially find themselves after entering Level 58. This area is one of the safest in the level, as Wanderers here do not experience the effects of this level's sunlight. In this room, bottled almond water can be found in abundance on top of the tables and coffee table. This level's high-quality Wi-Fi source seemingly comes from here. The Central Room is enclosed by white painted walls which match the rest of the room's furniture. The room contains a small TV with not power-source, a powerless modern stand lamp, a wooden coffee table, a sofa which can hold up to 3 people, a contemporary wooden seat with foams, two dining tables and two white bookshelves. This room's only interesting property is it's hydrophobic sofa which cannot be stained.

A picture of Room 1.

Room 1 is of the two smaller rooms located in the central strip of the house. This room is connected to The Central Room as well as the outdoor areas. This room does not appear to have any properties worth mentioning. The room is filled with furniture that for once is not coloured white. Here, wanderers may find tools and supplies scattered around. The room has a black sofa that can hold two people, two regular seats, a wooden coffee table, a black tube TV on top of a white table, another stand lamp, an non hanged painting, a globe from The Frontrooms with not country labels and two white bookshelves. This room, just like Room 2, has two windows that show the outdoor areas. These windows are equipped with curtains that prevent sunlight from entering the room. The TV in Room 1 actually turns on, however, once activated, one must enter a 4 number key code using the TV controller to proceed. The TV password remains unknown. This room is also connected to a working bathroom supplies can also be found.

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