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Level 58 is the 59th level of the Backrooms.

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Survival Difficulty: Class 1e - Environmental
》Safe
》Secure
》Minimal Non-Entity Hazards

Description

The first known picture taken of Level 58.

Level 58 perfectly resembles a house located in Zahora, Spain, The Frontrooms. This house, commonly referred to as "Gaspar House", is enclosed by 3.5 m high walls with a total area of 18 m². The perimeter of the building is divided into 3 equal parallel strips, the middle one being the only roofed one. This strip encompasses all the rooms located in the level: Room 1, 2 and the Central Room. The other two strips are where both outdoor areas are located. The first outdoor area includes a white front door, similar to the other doors in the level, and a garage door, which perfectly matches the wall's appearance, making it seem like it's not even there. The second outdoor area is where the level's pool is located. Small walkways lead to empty areas where direct access to Rooms 1 and 2 can found. Both outdoor areas contain two small trees, which once hitting a certain height, vanish until a new sapling is planted by the level itself.

A picture showing both the outdoor area and the Central Room.

Level 58 has many different properties that make it more than just an uncanny home. The outdoor sunlight, for example, has been proven to cause hallucinations, supposedly caused by low sanity levels Wanderers experience when exposed to it. Although proven, not much is know about what causes such sanity drops, as most instances of this have not gone through proper research protocols in order to yield reliable scientific conclusions. M.E.G. missions to Level 58 have shown little to no interest in exploring the sunlight and house's properties, which explains the lack of publicly available knowledge on it.

A picture showing the almond water pool.

Level 58's Pool contains noticeable characteristics. The Pool is in fact filled with almond water, which at first would seem to cancel out the sanity effects caused by the sunlight, but after further inspection, one will notice this precious liquid is unbearable for safe human consumption due to its scorching hot temperatures of over 140 °C, which instantly upon contact, may cause 4th degree burns. Further exposure to the liquid may lead to more severe burns and even casualties. The Pool seems to only go 1 meter in depth, but the liquid volume it may store is seemingly infinite. Randomly, the almond water may, all of the sudden, vanish just like the trees. The water will start slowly rising back up at normal temperatures, safe for consumption, however this will increase proportionally to the liquid's level.

A picture showing the Central Room's furniture.

The Central Room is where one initially find themselves after entering Level 58. This area is one of the safest in the level, as Wanderers here do not experience the effects of this level's sunlight. In this room, bottled almond water can be found in abundance on top of the tables and coffee table. This level's high-quality Wi-Fi source seemingly comes from here. The Central Room is enclosed by white painted walls which match the rest of the room's furniture. The room contains a small TV with no power-source, a powerless modern stand lamp, a wooden coffee table, a sofa which can hold up to 3 people, a contemporary wooden seat with foams, two dining tables and two white bookshelves. This room's only interesting property is it's hydrophobic sofa which cannot be stained.

A picture of Room 1.

Room 1 is one of the two smaller rooms located in the central strip of the house. This room is connected to The Central Room as well as the outdoor areas. This room does not appear to have any properties worth mentioning. The room is filled with furniture that for once is not coloured white. Here, wanderers may find tools and supplies scattered around. The room has a black sofa that can hold two people, two regular seats, a wooden coffee table, a black tube TV on top of a white table, another stand lamp, an non hanged painting, a globe from The Frontrooms with no country labels and two white bookshelves. This room, just like Room 2, has two windows that expose the outdoor areas. These windows are equipped with curtains that prevent sunlight from entering the room. The TV in Room 1 actually turns on, however, once activated, one must enter a 4 number key code using the TV controller to proceed. The TV password, as well as what exactly happens after inserting it, remains unknown. This room is also connected to a working bathroom where supplies can also be found.

The cover art for Oneing: Liminal Space

Room 2 the second one of the two smaller rooms located in the central strip of the house. Room 2 consists of a bedroom containing a full size white bed and two wooden seats. Oddly enough, just like Room 1, this room also contains two white bookshelves; one of them, just like the other bookshelves in the level, is filled to the brim with various books, however, the other bookshelf is populated by a solo book: Oneing: Liminal Space, written by multiple authors under the Center for Action and Contemplation. The only known property of this book is it's inability to be stolen: once taken from it's original spawn point at the bookshelf, one will have 10 minute until the book is teleported back to it's original place. Exiting this level with the book will make it vanish from your inventory, back to the bookshelf.

The only known picture taken of Level 58 from The Outside.

The Outside resembles a seemingly infinite landscape surrounded by trees and distant mountains. One may access this location by going through the house's front door. Staying here for too long, however, is unfeasible, as wandering too far here will eventually lead one will into Level 372. One of this section's main characteristics is the absence of the sunlight effect present in the other locations of the level. Unfortunately, very little is known about The Outside.

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The Underground is a hidden section of Level 58 located underneath the house.

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Entity Infestation

Description

The first known picture of The Underground, showing several Facelings at the main hallway.

The Underground consists of an office and city hall facility, infested by Adult and Child Facelings. This place can become quite dangerous due to constant attempts of assault and murder done by Child Facelings. Researchers usually experience a very hard time during expeditions as a result of the constant pranks, jump-scares, and battering realized by the aforementioned entities. The building's walls are made of white-painted concrete and yellow pineapple granite blocks. The Facelings don't seem to exactly work at this city hall, but instead, they use it's several rooms as their home.

The location itself, unexplainably, is, similarly to the rest of the level, showered by sunlight which, in this case, also contains hazardous properties for those directly exposed to it, not only causing people to hallucinate into insanity, but also physically transforming them into Facelings. This phenomena is the focus of all research carried out by the M.E.G. in Level 58. Said studies aim to achieve a definitive cure to this effect, which in thesis, is in fact reversible. Up until this date, only a single wanderer, which had previously turned into a Faceling, has been able to fully come back to their original form without any serious complications.

This wanderer, named Jupiter, was used in the testing of an experimental virus whose goal is to inject genetic material into the host's Faceling cells in order to produce new human ones. This synthetic virus was developed by analyzing the "Turned Facelings" cell's DNA and comparing it to a regular human's, and then attempting to make those ones produce these ones. These infectious agents, designated as FSV-H1F0, are still being actively tested in order to minimize possible side effects.

The predominant presence of daylight in this place, as well as the absence of a day/night cycle, justifies the low quantities of light sources present in this section. Other than offices, this facility also contains cafeterias, boardrooms, living rooms, etc. The reason why there's daylight in an underground area like this is unknown, although it is believed that is due to the non-euclidean geometry of this section. Supplies can be found all around this section, vandalized and/or destroyed by Facelings however. The sunlight does not seem to affect wanderers outside the building's walls, which makes it possible for them to exit the level through the front doors.

Archived Log: FSV-H1F0 Test 28J

Short description about the log.


<Commence>

Person 1: Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.

<Additional rubric information such as time elapsed>

Person 2: Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat.

<End>

Entrances and Exits

Entrances

  • Reading the first 10 pages of the book Oneing: Liminal Spaces will reveal a secret stairway behind the bookshelves, which leads to one of the workplaces in this section.

Exits

  • Exiting through ones of the building's doors will take one back to wherever they were while reading the book.

Colonies and Outposts

Due to the small finite size and nature of this level, colonies and outposts are unable to be established.

Entrances and Exits

Entrances

Exits

  • Wandering too far on the Outside section may lead one into Level 372.
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