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Level 5 (Altrooms) “The Industrial Compound”

Level 5 is the 6th level of The Altrooms

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Survival Difficulty: Class 3
》Unsafe
》Unsecure
》Moderate Entity Count

Description

Level 5 appears to be some sort of factory compound. The level is a square, with each side being 6.32 miles long. In the level there appear to be 4 large buildings, as well as a few smaller ones. Each large building is labeled with its number 1-4. This is because there are only 4 buildings! The buildings are from 2-5 stories, and made of bricks. They cannot be entered without level keys. The floor of the compound outside of the level is made up of mostly concrete, with paved roads connecting the buildings. The buildings appear abandoned, but are actually quite operational.

Entities

Most of the entities stay inside the buildings, however some freely wander the compound including

  • figures
  • shadow facelings
  • death rats
  • Rarely hounds (these are the Outside Hounds. They will not enter the buildings. The Hounds inside the buildings are Inside Hounds. They do not leave the buildings.) Inside hounds are quieter, but outside hounds have more stamina.
  • Clumps

The Smog

On some days, a cloud of smog covers the level. The smog can cause lung damage if you breathe in too much. Wearing a gas mask or something similar will protect you. You will probably be safe if you get inside within around 15 minutes. When this happens, the Outside Hounds and the clumps are known to hide and not bother anyone. However, the insanities and the smilers can be found outside during this time. Your vision is reduced by the smog, but so is theirs. It has been discovered that the smog comes from (redacted)They won’t stop it’s getting worse

Building 1

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Survival Difficulty: Class 4
》Unsafe
》Unsecure
》High Entity Count

Building 1 from the perspective of the tunnel. Photographer alive.

Building 1 is a main tower connected to 2 diagonal walls on both front corners facing outward. The main towner is 5 stories, while the walls are only 2. When wanderers enter the level from level 4 they will be in a black plastic tunnel that leads out to the area right in front of Building 1. Climbing on the walls is not recommended, as their structural stability is not confirmed. The entrance to the inside of the building is through a metal deck at the back, which is 1 story up. There is a stairway leading up to it, and you can enter the building through a large metal door. Unlike the other buildings, this door is unlocked. Wanderers who have managed to enter have described old steam powered machines. Entering the building is not advised, as it contains more entities than the outside of the level, however it can contain loot including level keys for building 3, rarely flashlights, and mink oil. Entities in the building include Death moths, death rats, smilers, and rarely hounds. These entities are not known to leave the building.

Building 2

C4Icon.png

Survival Difficulty: Class 4
》Unsafe
》Unsecure
》High Entity Count

Building 2. Photographer in the Frontrooms.

Building 2 is a complex shaped building, no more than 3 stories, with a metal walkway encircling the entire second story. You can enter by climbing up onto the walkway, and finding a door. The level key for the door can be found in pipes throughout the level. Inside the building, there are many furnaces and similar machines, producing heat which is sent through pipes. The pipes go underground, and it is unknown where they lead. Going inside the building is very dangerous, as it can contain Smilers, Death Moths, Death Rats, Hounds and Insanities, however it can also have great rewards including flashlights, pool stones and rarely neon water. Only the insanities are known to leave the building, and only when they are perusing a wanderer.

Building 3

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Survival Difficulty: Class 5
》Nowhere to hide
》Unsecure
》Entity Infestation

Building 3. Photographer confirmed executed.

The design and shape of Building 3 is awkward and confusing. It can be easy to get lost inside. From the outside, the building appears to be an odd shaped pile of cube rooms. There is one safe entrance, which can be reached by finding a ladder, and using it to reach the second floor. From there, you can unlock a door with the level key for this building, found in Building 1. You should never trust any other entrance Use the bottom entrance in the picture, it’s much easier to reach =) This building is very dangerous containing all the entities in earlier buildings but death moths are replaced with skin-givers. You will run into more dangerous entities if you take the bottom entrance because it is a trap by the pa- The bottom entrance will lead to an area with no entities! Inside the building, you can find the level key for building 4... all the entities except the death rats have them. You will have to incapacitate an entity or be sneaky to take it from them. They are usually tied around their necks. The building also contains neon water, pool stones, and rarely document simplifiers. You can also find party pooper teeth.The rooms are all empty of furniture, except for small dividing walls, so it is safest to leave as soon as you have the key, as you cannot easily hide.

Building 4

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Survival Difficulty: Class Deadzone
》Numerous Hazards
》Strictly Uninhabitable
》Presence of Lethal Entities

Building 4. Photographer presumed killed by subject.

Building 4 IS THE FINAL BUILDING. It is also the most dangerous. It looks like building 1, but one story taller. There is also a large metal awning in front. The entrance is the main door, right below the awning. There are many hostile entities. In the building including hounds, insanities, skin givers, skin stealers, death moths, death rats, smilers, Omens, figures, and other common entities. 3 people have claimed to see bone thieves. MEG has researched this, and concluded that they are mistaken, as there is no way bone thieves could live here. Luckily unlike the previous building there are no party goers. You need the level key found in Building 3 to open the door. Inside, you will find 2 rooms on each floor, each floor has something different, although the 2 rooms on each floor are near identical. In the second room of each floor, there is staircase leading up. Floors inside the building are far bigger than they appear from the outside. On the first floor, there are a handful of desks with mapping supplies. In the first one, the maps’ subject is small frontrooms town in America, and in the second room, a similar town, mapping a Chinese town, however it is also in English. The rooms is guaranteed to contain a squirt gun along with a vial of liquid pain the first time someone enters it. Take it. You will need it. There is also a chance of an old wall phone spawning when someone first enters. The second floor contains a 1950s family dining room, however the only food is a single glass of almond water. Occasionally this room shakes uncontrollably for around 1 minute. During this time the ceiling paint as well as the walls appear to crack, crumble, and fall. These can hurt you, as they are very dense. It is a good idea to avoid the room while this is happening. The 3rd floor does not keep a consistent appearance. The 4th floor appears to be a barn loft. There are paintings of both your grandfathers there. It is advised that you take them, as they can help restore sanity in the future. The 5th floor is painted all black. It is 600 feet long. It is unknown how such a big room fits in such a thin building. This floor is not divided into 2 rooms. You must run to the end of the hall without letting anything stop you. If you reach the end of the hall you will be transported to the next level. YOU MUST NOT LOOK BACK UNTIL YOU ARE CERTAIN YOU ARE IN LEVEL 6!

Entrances and Exits

Entrances

-Walking through the wooden door in level 4 (Altrooms) near a spot where level 4.4 (Altrooms) is too thin

Exits

-Reaching the top of Building 4 and getting to the end of the hallway will lead you to level 6 (Altrooms) See previous warning.


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